I am CashmereCat now.


Twisted baubles replace my brain and I am toxic yet nice. There's a lot to me, but also not a lot going on up there, they say. PM me because I love attention, I do interviews, I do reviews, I do stuff. Here for the long haul. Gotta hustle.

I'm working on whatever I'm working on, and I love RPG Maker games that aren't traditional RPGs. Puzzlers, interactive stories, but nothing too abstract that'll weird me out. Just give me a polished gem and I'll stare at it for days, marveling at the way the light reflects just right, inner inflections, potato top pie.

I want to make games with you.



Luchi-chan's Lighting Tutorial.

Thank you so much Luchi for this tutorial. I don't like the forest leaves overlay in a lot of your maps (I think it adds unnecessary clutter), but the tints and lighting effects you use are beautiful. Thanks for helping me out with my mapping too. You're cool for doing this.

All Hallows' Event 2013 Podcast, Part 4

Deckiller: "Hello, and welcome to Let's Play..." lol

All Hallows' Event 2013 Podcast, Part 3

This podcast is beautiful. More, more, more. Please. Fomar you're fantastic and you should have your own talk show.

A Look at the Crazemind: Keywords

An interesting overlooked article. I don't think I'm experienced enough to build a language out of that many keywords, but I can at least start by standardizing how I refer to certain elements of gameplay, right?

Cheers, craze

All Hallows' Event 2013 Podcast, Part 2

I appreciate it. I wasn't really expecting you guys to bother to actually edit it so the bad parts would all be taken out, but that's pretty fantastic. I can get a feeling of the work involved.

Cheers and thank you!

My basic mapping commandments

This is extremely useful advice about mapping. I think it's good to recognize that maps should be functional as well as visually pleasing. It's no use having a visually arresting map if you find it hard even walking through it, or seeing where you're going, right? I also learned the hard way about the dangers of using Khas' Lighting System. I mean, it's a cool script, really, but it's just hard to use without it being overly distracting. And you can use it to try and disguise bad mapping, but it'll show in the end.

Excellent tutorial.


Also, Anaryu suggested that perhaps reviews are just bonus makerscore, and that each review should generate bonus score. So if you got a half dozen of low scoring reviews, at least you've proven that the game is interesting/buzzing enough to generate that! Worth considering, anyway.
I dunno. If you review a game specifically just to point out that the other review is biased and that the game is really nowhere near as good that review claims it is, it shouldn't raise the game's score. "Buzz" on its own isn't a measure of effort or quality, it's just a measure of buzz.

Speaking from the website's point of view, though, buzz is important, and the website wants to reward buzzed about games with makerscore, so people are encouraged create more buzz?

Interview: Deckiller talks Early Development, the Learning Curve, and Good Teamwork

Time to become a prominent developer! (Goal has been set.)

Aww, you're already a prominent developer in my eyes <3

Interview: Ronove talks Art & Creativity, the Misaos, and "Ephemeral Prince: Fleeting"

It's nice to know that people appreciate the interviews. Tell you the truth, not all of the interviews I've conducted are even submitted. I guess this means I should submit the rest. Thanks again for reading.

Interview: Ronove talks Art & Creativity, the Misaos, and "Ephemeral Prince: Fleeting"

<mo money, mo double-post problems>
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