I am CashmereCat now.


Twisted baubles replace my brain and I am toxic yet nice. There's a lot to me, but also not a lot going on up there, they say. PM me because I love attention, I do interviews, I do reviews, I do stuff. Here for the long haul. Gotta hustle.

I'm working on whatever I'm working on, and I love RPG Maker games that aren't traditional RPGs. Puzzlers, interactive stories, but nothing too abstract that'll weird me out. Just give me a polished gem and I'll stare at it for days, marveling at the way the light reflects just right, inner inflections, potato top pie.

I want to make games with you.



New version is up! Includes combat flow improvements and bug fixes

Cool. I haven't been on Skype for a while (my aunty is staying in my room while she's in the country, and I'm sleeping in the lounge now) but I see that pretty much all of the suggestions I made were implemented. Thanks for making me feel like I'm important. Lol. But really, these are really good improvements and I think they benefit the game greatly. You were probably already thinking of them before I suggested them, but I like to think I'm at least of some use ;)

I'm excited to see how this goes in the future!

Punks with Lasers

That guy owns an ungifted phallus.
I honestly dont know what you are trying to say with your socal slang.

I think he's trying to say that the dude's gun looks like a penis.

Life uh uh uh uh uh uh finds a way

Punks with Lasers

Mapping Meandering

Good work, Melkino. Glad to hear you're being productive, on this game or otherwise. Keep up all that hard work!

RM Venture post-mortem

Your mapping does look pretty good. I liked the gameplay though. It was a bit more Craze-like than usual. Difficulty is always a problem, though. Good game.

Version 1.2 is live

Woohoo! Yay for balancing!

Looking back

Well yuna, your game is pretty popular, so don't be disheartened that your game isn't getting much attention. Your game has very pretty mapping, and you are good at telling stories. But don't make the mistake of labelling the community as unsupportive - there are, even if a few, very supportive people that I think their contributions should be appreciated. Every single (nearly) 2000 people who have downloaded your game has supported you, even if they didn't make verbal praise (which I think is underrated here). But you're right, the more support the better, and hopefully we can create a positive change to help support others' games; because there are many fantastic ones out there. :)

Edit: And I still need to review this game. One day. :)

Nature's Uplifting Revenge

I love that this futuristic dystopian epic story is delivered using cutesy pastel-coloured graphics.

Love the storyline, kentona.

Heores in a half shell

This sounds really good, kentona. Things are actually looking a lot like Fallout, funnily enough. Postapocalyptic setting, out-of-battle skills, fairly open world... but I imagine it'll have a more lighter feel of humour to it. Bit more random.

Are there going to be mini-games for out-of-battle skills? Kind of like lockpicking in Skyrim/Fallout/Oblivion/Any Bethesda Game? I imagine so, since skills like "persuade" probably will include choosing the right dialogue option or something.

I have only a vague idea of what your story is about, but thinking about mini-quests, here's some random ones I could think of:

  • Retrieve grandma's precious metal shard from ancient burial site, which is actually now a thief outpost.

  • Rescue friendly campervan community from bully religious radicals and their sacrificial rituals.

  • Travel to an abandoned school with unfriendly traders and try to get them to pay their bills. If they don't you call the police for instant reinforcements.

Um yeah. And for the arcology thing, is that the TV Tropes definition of Arcology ( so it's like a huge mega city thing? Because if that's the case why does the Big Bad live in a huge self-serving machine city?

Thanks :)
Pages: first 1234 next last