I am CashmereCat now.


Twisted baubles replace my brain and I am toxic yet nice. There's a lot to me, but also not a lot going on up there, they say. PM me because I love attention, I do interviews, I do reviews, I do stuff. Here for the long haul. Gotta hustle.

I'm working on whatever I'm working on, and I love RPG Maker games that aren't traditional RPGs. Puzzlers, interactive stories, but nothing too abstract that'll weird me out. Just give me a polished gem and I'll stare at it for days, marveling at the way the light reflects just right, inner inflections, potato top pie.

I want to make games with you.



Radiant Chain

Yes please, that would be fantastic, nhubi. But unfortunately things regarding Radiant Chain have been going very slow lately. I've had to drop out from producing Chapter 2 and the Skype channel has kind of gone silent since then. We can consider this under a slight state of postponement for now. Maybe we should mark it as "hiatus".

Cashmere wants to review your games

Can you play through my game Maximus Jones? Thanks.

Post your Music

@JosephSeraph Wow I'm so happy right now. If you manage to keep up on HD'ifying the old 2k3 like you're doing, people will soil their pants soon enough! Well done!
@Housekeeping You make music too? Cool!
@TheRexion I really like your style.

Man, you guys are too cool. You're such good musicians.

Here's my own little re-take on an old classic. Please enjoy.

The Featured Game Thread

God of Crawling Eyes, The
Happy Birthday
It'll Look Good On Your Resume
Labyrinthine Dreams
Rust and Blood
Suzy and freedom
Very Pink Game

The Screenshot Topic Returns

Those are some nice maps, Benny! I'm just a little confused what that dark blue stuff in the water in the second screen is supposed to be. If it's a waterfall, I'm not quite sure you got the effect you were looking for.

Ah yes. It looks a lot better animated, but I'll take that into account. I might have picked the wrong tile, I'm not sure.

The Screenshot Topic Returns

@Schwer I like that a lot. You made the TV wall-mounted. Lotso 'ttention to detail. I think I actually like the shading. But only if I get to use a torch at some point!

Off to the side, dungeoning 4 le Radiant Chain.

Laser/mirror puzzles and a pokemon arrow puzzle.

What has set the bar for you concerning RMN villains?

Suzy from Suzy and freedom. Call her an anti-hero or whatever, but she's a villain in my eyes.

And um the main guy from Beautiful Escape: Dungeoneer. I don't know, calunio just knows how to write genuinely disturbing characters, regardless of whether they are the main character or not.

Edit: Come to think of it, there aren't that many good RM villains, are there?

Your favorite game EVER!

Probably the only one here but my fav game ever was Pro Evolution Soccer 4. :X

Not my favourite game ever but I still enjoyed this game a lot. It was a really good multiplayer game, and I'm not even a fan of sports games.

Ballin': Discussing money and how it works in gameplay

@turkeyDawg: The entire Legend of Zelda series is one of the worst cases of handling in-game currency I can think of. The only reason these games seem to even have money at all is to limit the number of times in a row you can attempt the shooting range minigame.
You can buy enemy drop items in a pinch; hearts, bombs, arrows.
You can buy items you can't find; potions, other stuff I can't think of right now
You need to acquire an item at the store; shovel or bow in Link's Awakening

But I guess your assessment is edgier.

How about Mario games? You collect thousands of coins and don't get to spend a single one har har

Yeah. Collectibles don't have to be useful to be good. They just have to be collectible and shinier than your front bonnet.

Ballin': Discussing money and how it works in gameplay

I want to buy upgrades, loot, items and equipment, and I want to buy it now, no buts!

Kentona outlines, in his FUNdamentals of RPGs Part I, the "Treasure Hunter" player type. Typically these guys are turned on by frequently distributed and valuable booty, the process of bargains, making shrewd sales decisions, and organizing their inventory excessively. The game to them is one big shopping mall. It's good if you explain the history of each and every item in the game too, apparently. Basically, people want to collect goodies. They've been hooked on it since Spyro, and they're not going to stop now.

To answer your question, people love acquiring things simply because they love acquiring things. Mankind has the primal instinct, ever since we were cavemen, to love taking stuff and calling it our own. Games can play on this motion by feeding man's selfish desire by giving them whatever their heart's desire is, while placing in front them enough obstacles to justify the illusion that they "earned" it.

Take the Skinner Box. Science proves that a chamber containing a bar or key that an animal can press or manipulate in order to obtain food or water as a type of reinforcement, means that schedules of reinforcement can stimulate the animal brain to provide positive feedback for your actions. Or something. "Getting" stuff for "doing" stuff has been the staple of mankind, and whether it's "useful" or not usually doesn't matter.