THATBENNYGUY'S PROFILE

I am CashmereCat now.

~~~

Twisted baubles replace my brain and I am toxic yet nice. There's a lot to me, but also not a lot going on up there, they say. PM me because I love attention, I do interviews, I do reviews, I do stuff. Here for the long haul. Gotta hustle.

I'm working on whatever I'm working on, and I love RPG Maker games that aren't traditional RPGs. Puzzlers, interactive stories, but nothing too abstract that'll weird me out. Just give me a polished gem and I'll stare at it for days, marveling at the way the light reflects just right, inner inflections, potato top pie.

I want to make games with you.

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Hi guys, I'm back. Did u miss me?

Immersion vs. Game Mechanics

The premise and the experience are what your players are looking for, and not the gameplay. If the gameplay provides immersion, then it succeeds. If the gameplay isn’t linked to the premise of the game, if it doesn’t support the immersion of the game, then it isn’t doing its job.

To what extent do you agree with this statement?

For me, the experience is melded in with the gameplay, but I'm just wanting to hear to what extent should gameplay be considered detrimental to the immersive experience of the visuals/sound/atmosphere/storyline? What is the few tips you find that remind you to balance these factors appropriately?

~Chess with Benny~

I'm a chess player rated ~1700 ELO and I would like to have a chess game with y'all. First to post the move, in chess notation, has their move confirmed.

Example moves:
1. e4, or 1. d4, or 1. Nf3. Read more about Algebraic chess notation here.



Make your move!

Moves so far:
1. e4 c5
2. a4 d6
3. Bb5+ Bd7
4. Nc3 Nf6
5. f4 Nc6
6. Nf3 g6
7. d3 Bg7
8. 0-0 0-0

Suggestion: Ratings for each games

I suggest that we are able to quickly rate games without reviewing them. This will give a more accurate reflection of the game's quality rather than a few reviews that may not reflect the game fully. This will also provide us with a ranking system to rank the best RPG Maker games of the month, or year, or of all time. An example: newgrounds.com rating system. Provides much more easier and accurate indicator of how valuable a game is, and how generally well-accepted it is.

I suggest a scale of 0-5, where the scores are aggregated and placed somewhere on the game page.

The most amazing interactive fiction I have ever read/played

http://chooseyourstory.com/story/the-order-of-the-midnight-sun

There are so many choices, and the storytelling is so immaculate. I would recommend it to anybody who is a fan of the interactive fiction genre. Warning: it is long, and kind of R-rated, but it's worth it to those who are willing to invest the time.

Says I have 1 new message but I don't

The Mailbox icon on my top toolbar says "Mailbox (1)", and it's flashing, but when I go to check it, there's no new mail there. No matter how many times I check the mailbox it won't go away.

I don't usually bash kickstarters, but...

http://www.kickstarter.com/projects/412101570/unemployment-quest-a-non-epic-rpg

It's a kickstarter project that raised $10,000 for an RPG Maker game with entirely RTP graphics, sucky gameplay, and a really shoddy game concept. He also composed his own equally horrid soundtrack.

Now normally I wouldn't mind this, but... $10,000??? Let's kickstart a commercial Hero's Realm, for goodness sake, or Star Stealing Prince, or something. But this was just one guy who probably spent about a week on a game using default everything, and getting $10k for it.

EDIT: Just look at those screenshots. SMH

Sorting games by year

I reckon it'd be cool to have an search option to sort games by year, because I'm finding it hard to sort through the games to nominate for Misaos. Often I'll be like "Oh, that game was really cool", only to find out that it was made in, like, 2011 or something. I just reckon it'd be cool, so you can find the best of each year, etc. as well.

Request: Minimal B&W Tileset

Hey guys,

I'm making a puzzle game, but the RTP doesn't really reflect the nature of my game. I think it would pack more emotional impact if there was a relevant RTP, nothing fancy, but still a bold statement.



I want something similar to this game's art. The game is Cursor*10, a simple puzzle game, but it's isometric (I want a 2d tileset; you know, the regular one).
Would a fabulous person please make me a simple tileset like this (in the RPG-style of course). All I need is:
  • Some sort of auto-tile for making outlines to rooms
    A lever in both positions (on/off)
    Stairs (up/down)
    Spikes (both in the ground and out of the ground)
    A door
    A crate
    A boulder
    A button (pushed and unpushed)


Just simple, black and white lines for art, like a door could be a square with a knob on it, a crate could be a square with an 'X' on it, and a boulder could be just... well... a circle. The spikes protrude out of holes in the ground (like in the normal RTP).

That would be utterly fantastic!
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