THESACREDLOBO'S PROFILE

A person that Let's Plays and reviews RPG Maker games.
Goku Jrs RPG Adventure
An old fan game made by The1stDragon based on the only DBGT movie.

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Space Police Vocual Unit SPECTRUM - Parts 01 - 03

Thanks so much for your submission! It's really surreal to see a lets play of my own game (?!)


Your welcome. Though, to be honest it's been a rather busy week and I'm still behind on schedule on a few projects. Hopefully, I'll manage to catch up over the course of the next two days.

Like I say, I'd love to update this game a little further when my schedule frees up so anything you have to say wrt opinions and feedback will absolutely be considered, though!


It might be nice to add a guard feature to the characters as well. That way its bit easier to avoid knocking out enemies when your party starts to outgrow them in terms of levels or if the enemy is getting low on HP but is just outside the range required to be apprehended.

Let's Play: Dragon Fantasy - The Remake (Part 10)

The sad part is I'm a bit stuck in this game at the moment since I can't figure out where to go next ever the main villain gets away in his airship. Or at least I'm assuming the main villain considering he said something about retrieving his old body.

Archstone

Well, if you need help with the battles or are just curious to see the ending I did a Let's Play for this game. It's currently in the submission cue, but you can find it on my youtube channel.

Or if you'd rather just get a little helpful advice. Then, I'd suggest abusing Marle's poison skill and Gredge's Icy Tomb. While, Marle's poison skill isn't all that useful on the regular demons you face. It does rather impressive damage against all of the bosses. So much so that it'll probably be your main damage dealer. Gredge's Icy Tomb on the other hand will either entomb an enemy and make them lose a turn or will drastically lower the opposing demon's speed if they have the ability to break through their new found tomb.

Let's Play - Landy Land - Parts 01 & 02

Well, with Dandy dealt with it looks like my time on this game is over already. I suppose I might put together a review, but I'm not sure if I'll be able to find the time at the moment. I'm a bit behind on a few of my Let's Play series at the moment.

Luxaren Allure: Final Boss Battle (Hard)

Oddly enough, I've actually managed to develop an even faster method of dealing with Darkloft. Though, I'm not sure if want to post a video for that or not.

Let's Play: Luxaren Allure - Part 17 & 18

Well, you could modify the various impulse based heals to function like Impulse Shift. Since, I found out after testing that my initial assumption was incorrect. Healer's Drive doesn't activate if you use Impulse Shift.

Luxaren Allure Final Boss Form (The LONGEST Boss fight ever) (Normal Difficulty)

Well, I'll take that as a challenge so consider it accepted.

Luxaren Allure Final Boss Form (The LONGEST Boss fight ever) (Normal Difficulty)

I suppose this response is a bit slow, but the main reason the Dalruan: World of Magic fight was so dull wasn't just because of its length but because it was a rather repetitive fight where you'd repeat the same tactics over and over and over again until the boss finally went down.

Though, I may try my hand at figuring out an approach to take down the final boss in less time then eplipswich.

And, I have a good idea on how to do that already.

Let's Play: Luxaren Allure - Part 17 & 18

It may have taken me over half a year to finish this game, but my Let's Play has finally been completed.

Though, on a side note I do think the Healer's Drive may be a bit broken since you can stack it's effect. While, I didn't use this strategy in the final battle against Darkloft. This little factoid does mean you can basically spam Chisa's best healing impulse as long as Darkloft hits the party with some kind of group attack that does damage.

I suppose some would counter with the fact that you would have to reach the initial 82 points for "I Believe in Us" on your own, but with the advantage of two Healer's Drives at your disposal that wouldn't be too difficult.

Plus the advantage of two Healer's Drives would mean it would also be easy to gain enough impulse to spam Impulse Shift on a regular basis. A move that also provides HP regeneration. As such you could use the move to boost your overall impulse level if the other three characters are injured by at least 24 points. And you could gain an impressive 60 if your brought them all back to full health.

About the only plus side to this whole debacle that I can see is that the effect of Healer's Drive will only activate if a party member actually gains HP. And that some of the ingredients for this item are rather rare. As such you won't be able to use this tactic until the late game, but if you do make use of it. I imagine your foes will crumble before the sheer power of Chisa's support abilities.

ENTROPY Review

Sorry for the slow response, but I've been working on other projects the past couple of days and didn't feel like dedicating time to response to your question.

I suppose, it is a bit weird to review a game, but not offer a score on a game. But as I mentioned previously. I don't feel I'm qualified to rate this game. I'm so far out of the target demographic that I can only offer my opinions on the game. Plus this game is so weird I'm not even sure what I'd compare it to in the first place.