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Final Fantasy: Chronicle...
Five heroes collide, thrusting them into journey that will shake all of Eno as well as their own identities.

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Final Fantasy: Chronicles of Eno

author=Christophe
At the end of the forest with the black chocobo when the three chocobo leaves .when i have the little music for the achievement my game crasched and desepear.Please fixed


That is an issue a handful of people have reported with trophies. I do not know what causes it and the majority of playtesters have not encountered it. When it does appear there doesn't seem to be any rhyme to it, aside from maybe something to do with system specs.

As it is, developing chapter 4 as we are, I've updated the trophies API to a newer version, and am hoping that will solve the problem in the next release.

Final Fantasy: Chronicles of Eno

author=fifacv
How many HP has saraan, been fighting for 2 hours


The answer is 700hp for the second encounter, btw.

And 2 hours is clearly a gross exaggeration. Especially for fight 1, if you haven't somehow been spam healing through amber suffering every turn with a somehow never ending supply of healing items.

Final Fantasy: Chronicles of Eno

author=Darky
still no Answer? I really want to continue D:

We will look into it, though this is the first we've heard of a crash at that specific part. I take it you are playing version 0.2.2? There was a bug on prior versions where the trophy system would crash the game, and there is a trophy at the level 3 ding, but that is fixed on the most recent editions.

Have you also tried starting directly from chapter 2 in the chapter select menu? Does that make a difference?

If you could also screenshot the specific crash message, if it gives you one, that would be helpful.

Final Fantasy: Chronicles of Eno

author=Firefly84
author=tom117z
author=Firefly84
Some questions:
Why don't I earn EXP?
I nearly died during the surprise attack, even with using my collected potions and ethers before the last two battles.
At least let me grind for more money, but there are no random encounters at the docks.

Are only some of the cutscenes different for the chosen party leader or more?
Currently playing as Ni Ethil and collecting bugs and typos while writing a guide.
For the first question, levels are a progress-oriented thing, while increasing stats beyond what is designated is determined by two things; gil and skill shards. Grinding for gil will become easier once the world map unlocks, which you can do during the 'snowy M'Rasu' segment by examining the map in Leran Kane's throne room when it glows. The opening is somewhat linear (FF7 style, M'Rasu is our Midgar) but it opens up when you unlock the map. If you miss said map you'll be locked in until Chapter 2 opens up the world map anyway.

You can also do some grinding in the cultist hideout and M'rasu grasslands dungeons. Particularly the latter since you should be more equipped and able to deal with basic enemies by then. There's also the M'Rasu city map, though encounters there aren't the most common.

As for skill shards, they are gained by killing enemies on the world map and completing side quests. They boost your general stats depending on the type of shard required (health, power etc.), and help combat enemies in your current level range. Get enough and you can tackle higher-level areas, though that's optional and most you will be able to come back and do later in the story. The exception is endgame dungeons, which go WAY beyond max level depending on the zone, and skill shards will be required to be able to tackle them.

For the second question, cutscenes are mostly the same no matter the character leading the party. Cutscenes only change if you tackle side quests with or without certain party members currently present.

Any bugs and typos found and reported are appreciated! Still being in development, we're always searching for errors to patch up.
Thanks, so I will play further then.
My Bug Report and Guide, I will update it while playing.

Awesome, I'll get into fixing those initial bugs you pointed out. Though for your guide, I wouldn't bother mentioning the EXP thing further as, again, levels occur based on where you are in the story. Progression is achieved through shards, available from some side quests and the world map after defeating the Chapter 1 end-boss.

EDIT: Alright, I've gone through and fixed the problems you pointed out. As for that unreachable woman, that's very much deliberate to the point she has funny text if you 'somehow' manage to break the game and get to her.

Final Fantasy: Chronicles of Eno

author=Firefly84
Some questions:
Why don't I earn EXP?
I nearly died during the surprise attack, even with using my collected potions and ethers before the last two battles.
At least let me grind for more money, but there are no random encounters at the docks.

Are only some of the cutscenes different for the chosen party leader or more?
Currently playing as Ni Ethil and collecting bugs and typos while writing a guide.

For the first question, levels are a progress-oriented thing, while increasing stats beyond what is designated is determined by two things; gil and skill shards. Grinding for gil will become easier once the world map unlocks, which you can do during the 'snowy M'Rasu' segment by examining the map in Leran Kane's throne room when it glows. The opening is somewhat linear (FF7 style, M'Rasu is our Midgar) but it opens up when you unlock the map. If you miss said map you'll be locked in until Chapter 2 opens up the world map anyway.

You can also do some grinding in the cultist hideout and M'rasu grasslands dungeons. Particularly the latter since you should be more equipped and able to deal with basic enemies by then. There's also the M'Rasu city map, though encounters there aren't the most common.

As for skill shards, they are gained by killing enemies on the world map and completing side quests. They boost your general stats depending on the type of shard required (health, power etc.), and help combat enemies in your current level range. Get enough and you can tackle higher-level areas, though that's optional and most you will be able to come back and do later in the story. The exception is endgame dungeons, which go WAY beyond max level depending on the zone, and skill shards will be required to be able to tackle them.

For the second question, cutscenes are mostly the same no matter the character leading the party. Cutscenes only change if you tackle side quests with or without certain party members currently present.

Any bugs and typos found and reported are appreciated! Still being in development, we're always searching for errors to patch up.
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