The Arms of Reverie
The world is divided by a great darkness known as the Nebula. The Dark forces, led by an Evil Prince are trying to gain control of an ancient power and finish war that began over a thousand years ago.



This has probably been asked a thousand times but...

Yeah, well more than just stand around, kinda like the intro to FFVI.

Winnipeg Jets Reveal New "Logo"

When I first saw the logo I thought it was an add for Molson.

This has probably been asked a thousand times but...

I really appreciate the feedback, so thank you all!

I was worried about the tilesets in VX but knowing there is a way around it, pushes me more towards VX.

As for FMV sequences, that may be the wrong term for what I'm talking about. I guess I meant more of a cutscene. It's pretty crucial to my game so before I buy RPG Maker I want to be sure that I can do it.

This has probably been asked a thousand times but...

Also, can you make stand alone games in RPG Maker, or do you need RPG maker to play the games?

This has probably been asked a thousand times but...

Hey everyone, new to the community, new to rpgmaker, long time programmer.

I've been working on a game for a while now. I've put together a rough version of the battle engine, lvl engine and all that good stuff. Character, fiend and plot development have been going great, but I have one huge problem.

I don't know what to make the game in. I've tried c++ and directx but figured the process was too overwhelming and I've read good things about RPG Maker so I figured I would ask this community for some help.

I'm sure a lot of people are working on similar projects, but I want to make a game in the style of the SNES Final Fantasy games. By that I mean battle animations, ATB, FMV sequences and similar graphics.

My question is what would be better for this, VX or XP? I've read good and bad things about both, but I feel like VX sprites work a little better for what I'm doing, but XP's programming engine is better.

Any help is appreciated as I hope to buy RPG Maker as soon as possible to get started on the next step of my game.