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How much do y'all like midi?

Since you're using Blitz3D, which seems to have FMOD, you might also be able to use module/tracker files (.mod, .it, etc)

every other computer/laptop has a different sound card and makes midis sound differently, with some computers even lacking a midi driver altogether, making midis go silent.

Depends on the engine and target platform. A lot of more modernish Windows engines, like RMXP~VXAce, or Game Maker 8, render MIDI through DirectX software, so it should sound the same regardless of the soundcard. Others might actually use something like FluidSynth or Timidity to run MIDIs through whatever Soundfont you give it.

but yeah regardless there isn't really a normal use for plain MIDI files anymore

How much do y'all like midi?

Could always just have it as an option. I mean, if its genuine MIDI or Chiptune files, they typically only weigh a few dozen Kilobytes each, so they could be bundled in pretty easy.

How much do y'all like midi?

dead user posting in dead topic here :v

since it was in regards to RMXP then clearly the question is in reality "do you like stock DirectMusic Microsoft Synthesizer GM.dls sound" aka "cut down Roland SC-55 sound"

I actually got into music composition from listening to Mega Man MIDIs :D
something similar to that sound (Edirol Virtual Sound Canvas) was pretty much all I had in those early years, so I have a severe fondness for the soundset these days

on a whim a few months ago I decided to amass a giant pile of "Free Usage MIDI Materials" from various Japanese sites (most pretty old and a few I had to track down in Internet Archive) and have been listening to some of this stuff quite a lot lately. Like, some of this shit is legit better than many actual game soundtracks, and these dudes never made a dime off of it :o
I've also been playing a bit of ghetto JP freeware games lately so its kinda funny when I can play a game and be like "oh hey its GreenTone music this shit is my jam"

ps: while writing this post I've been listening to Cyber-Rainforce's "Past the Fog.mid" for like 10 minutes now

What are you thinking about right now?

RIIIIICHAAAAARD!!
WHAT EVER

deeply saddened by the fact that I'm not gonna have a PC or console that will run this when it comes out D:

Pixel Game Maker MV!!

RPG Mclean MV

this is like the 50th time I've seen Google Translate handle it this way and I'm still laughing at it :D

Anyway, new engines are always exciting. Since it has slopes, I wonder if its doing like most modern 2D game engines and using a full physics system. I'd... kinda be more interested if it wasn't, actually, just to have an option out there for when you want slopes but don't need all the other 60 thousand variables and calculations that come with a full system.

Starmage Sprites? >.<

author=Starmage
I still am not quite sure about this. I feel like there could be an anatomical error somewhere. xP


i'm up way too late so I don't feel like commenting much beyond pointing out that the cat girl has very short legs
or really low knees
one of the two
you could maybe just crunch her torso in a few pixels? then I guess add one or two pixels to the lower leg? I mean, I get that they're supposed to be bending "into the background" some, but if that's an attempt at foreshortening then I'd say its too strong

e: looking at the arm length I'd definitely say that it;s the torso that's too long. Tho the upper/lower leg inequality still applies

ee: long cat is long hahaaa feel free to kill me for that one

"Sturgeon's Law, Taste and RPG Maker"

I don't think a lot of people realize how much AAA games still rely on middleware and/or pre-existing engine code from other projects

author=Darken
It's usually comments made by people who don't really know what they're talking about and like to make videos on how this one kickstarter project was a bad idea from the start and the WARNING SIGNS WERE THERE ALL ALONG THEY USED UNITY OR UNREAL DONT YOU SEE.
wow do people hate on Unreal, too? That's hilarious. Imagine actually snubbing your nose at an industry-leading engine hahahaha

Darken's post reminds me of when people were mad that the personal version of Unity forced the "Made with Unity" splash screen since they felt it would contribute further to Unity's stigmatization. At least, I think that's what happened?

"Sturgeon's Law, Taste and RPG Maker"

Yanno, for all the talk of "taste makers", I'd say that, even for the time this was written, that field has become very decentralized*. People on the 'net are hanging out in their own cliques and bubbles. Personally, I don't know that many people who champion AAA games above all else.
Especially if we're going to start snarling about HARDCORE ELITISTS, b/c honestly I thought by this point the stereotypical HARDCORE GAMER actively hates the CASUAL AAA INDUSTRY outside of a select few competitive titles.
But maybe that's just limited to the few places I hang around lol

*for regular people. Obviously for publishers all they care about are the magazine reviews

[Poll] Do you prefer IRC, Slack or Discord?

I know this is almost a year old and probably well and settled, but I did stumble across a different chat service called Matrix lately.
I'm only bothering to mention it because it's apparently open-source and not tied to a single app, and can still do IRC among other things. So, if integrating chat into RMN's site directly is still an interest, I guess this might be a good candidate? Chat services and internet stuff in general isn't a field I know anything about, so apologies in advance if this is a useless bump.

Hexatona writes terrible erotic fanfiction of random RMNers and Video Game Characters and nobody can stop him

author=Gourd_Clae
Kidd

for a moment I thought this meant Alex Kidd and was not sure how to feel about that