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I mean, since I have VX Ace now, I technically could. No idea what I'd do or how I'd do it (I haven't touched RM in years), but I guess I'll think about it if I feel I need a break from my current project.

Revive the Dead 2: Deader or Alive

Well, at least you didn't do what I did and pass the wrong data type to an object-spawning function. Apparently that causes random small blotches of red pixels to get drawn to the screen instead, in addition to function code suddenly malfunctioning, objects deleting themselves, the background tiles shifting, and basically just almost becoming a creepypasta until crashing a second-ish later, with the error-reporting system having no clue what happened. Very suiting for this event.


also I'm thinking about adding something like Bangai-O's missile countering system someone stop me

Wow, whole lotta newbies!

^ I guess it's possible they're from NeoGAF? But probably just a coincidence.

Revive the Dead 2: Deader or Alive

author=turkeyDawg
Oh, hey, Liberty, the Event Rules section still says "complete by the 31st". I mean, yeah, I don't think anyone's actually reading that section anymore, but, yanno...
author=Marrend
I believe it says this update is due by the 31st. Referring to the questionnaire that is Progress Update #3, and not the games associated with the event. For the end-date of the event, please refer to your friendly neighborhood Details section!
Nah, it used to say "complete the game by the 31st", but now the date correct. Looking at my Notices, it seems Libby must've corrected it shortly before your post lol

Revive the Dead 2: Deader or Alive

Oh, hey, Liberty, the Event Rules section still says "complete by the 31st". I mean, yeah, I don't think anyone's actually reading that section anymore, but, yanno...

anyways
PROGRESS UPDATE #3 GO

What have you accomplished on your project thus far?
Other than changing the player sprite, all the work has been engine stuff. Added two moves, added and tweaked some other systems, ironed out some quirks here and there. The big one is the scoring system, and the accompanying changes to the dynamic difficulty system and how the player powers up. I'm still technically working on that, and to be frank I've completely lost track of what I'm doing anymore lol
I thought I had it figured out but then I noticed some glaring problems with what I had and I've been trying to figure out what to rework the design into, but doing it by just editing the scripts in Game Maker directly rather than planning anything out in advance, and its starting to scramble my brain a little.

What unexpected challenges have you run into in reviving your game?
I didn't expect to take what was a basic game idea and engine and start hacking it at random into a fucking nightmare.

How far through making the game would you say you are, currently?
No clue. I mean, with 0 out of 5 stages done, it doesn't sound like much, but this is a shmup we're talking about here so who knows, that might end up being, like, 50% of the process. If I had to throw a number out there, I guess 30%, with the next 10~20% being the remaining engine needs.

Now that you've actually started working on the game, do you think you'll finish in time?
hahaha no

Can you see any big challenges that you might have to deal with in order to complete the game?
I think I'm at the big challenge. Though, I won't be surprised if the haphazard nature of this project's coding comes to bite me in the ass later on down the road, or if Game Maker finds new ways to troll me. Or if my brain just turns into jelly.

Is there anything in particular that you'd need help with in order to get past these challenges? Would you be willing to ask others to help you with these possible issues?
Since it's all design theory and delicate balancing of formulas and such, there's not much anyone could really do for me.

RMN-related Suggestions Welcome

dude, I don't know anything about this SimsMaker for PC-98 or w/e the hell you're using, but would it be possible for a character to hack some statistic of theirs to be a bunch of smileys? Yanno, like "you're not a 5-star unit!" "the hell I AM *unit class shows 5 smileys*"
I'm just going to assume you know the event I'm talking about, b/c I can't remember any of the names involved

Revive the Dead 2: Deader or Alive

author=HorrorBox
How do upload a screenshot, or place it into an image URL?
*I'm confused*

The easiest way to do it in this case is to just upload the images to your Locker. You can get to it from a tab on your user profile page if you haven't used this site feature before.
Then when you're making a post you can insert the image(s) by just clicking on the locker icon to the left of the normal image icon up in the post toolbar.

author=Gourd_Clae
author=pianotm
@turkeyDawg Holy crap, that looks like fun!
For real though! That beam dueling system looks so satisfying!

thx guys :) Hopefully it actually turns out like that and not a broken mess lol
The GIF actually took a few takes b/c I kept failing the beam duel due to it taking Mario-Party-level mashing with the current settings. Between that mechanic and all the other shit it's gonna be... something else actually trying to balance this game.

Revive the Dead 2: Deader or Alive

@Delsin: I was about to be like "your game was originally a ROM hack?" but then I remembered console RMs exist :v

- - -
author=turkeyDawg
Gah, why am I sitting here overthinking significant additions and redesigns to what I have coded or planned. Need to quit that shit. If anything, I should probably be considering removing a few more things.

hahaa I spent the week adding and changing shit anyways

PROGRESS UPDATE #2 GO

Summary: idk what the plot is. I think before it was something about "Kiki the TimeCop" chasing down and arresting an evil crystal ball, but now it's about some DBZ-Wizard-looking motherfucker pewpewing shit b/c reasons I guess.
The important part is that it's a shmup with two main features besides shooting: a manual-use shield (think Eschatos or Giga Wing etc, to an extent) and the ability to choose whether to face left or right (think Deathsmiles or Trouble Shooter etc).

Images:
WARNING, TWO MASSIVE GIFS ARE APPROACHING FAST
Please excuse the clusterfuck test stage design and general complete lack of balance you are about to see

Old

Background stand-in graphic is stolen from Sutte Hakkun
Old scoring system had every not-1HP enemy producing a medal that bounced around while increasing in size and value. Quite frankly, it's too many damn Medals.


New

The Medal stand-in graphics are stolen from Armed Police Batrider
Player character sprite has been changed, both b/c of the plot change, and also to have something smaller and less awkwardly long than the original. This way, the hitbox (which is just the Heart) is a bit more proportionate to the sprite. However, atm, there's only that one sprite.
A lot of mechanics have been changed, but the Kamehameha complete with Beam Dueling system is the most obvious. Different enemies also now produce different classes of Medal with their own base value, though the bouncing/growing mechanic remains.


I like how for all the new/changed systems I started typing out a plan for what I was going to do, but then ignored it in favor of just hacking things in at random. This game gonna turn out gr8, gaiz. Won't be no bugs at all nope.

Revive the Dead 2: Deader or Alive

Gah, why am I sitting here overthinking significant additions and redesigns to what I have coded or planned. Need to quit that shit. If anything, I should probably be considering removing a few more things.

Forest music

Who knew people would find this song suitable for such a wide variety of scenarios lol

Time to change the title to "music for a prehistoric forest on a mountain near a desert where an egyptian crypt lies"