UNITY'S PROFILE

unity
You're magical to me.
12540
I don't want to wake up because I'm happy here.
Izrand Allure
A JRPG-style WLW romance adventure. Monsters have invaded Izrand! Heroes Vivica and Lynette find love and despair as they seek to save a continent.

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Fidchell will stream your games!

author=Fidchell
Does anyone actually mind if I continue to bump the topic before I start a streaming session?


I'd actually prefer it, so I know when there's about to be new material to watch :D

2014 Indie Game Maker Contest

I think it's about finding the right team to work with, too ^_^ People who are open-minded, can compromise, but still are passionate about making the best game that they can. Of course, the drive to get everything done is essential, too.

Thanks for being awesome like that, Red! ^_^

Remnants of Isolation

Thanks so much for your detailed feedback, Housekeeping! :D It's very helpful! I'll comment of some of it under this hide tag ^_^

"The battle system was a nice new twist on the standard rpg formula. Setting up spell combos felt pretty rewarding; I especially liked forcing weaknesses and taking big old dumps on people with Celesta. "

Thank you very much! We had a lot of fun coming up with it.

"That said, this system felt a bit underutilized. I think the battle difficulty was just a bit too easy for me, but, for a contest, you probably have the right idea since it's good to push the judges to actually finish your game."

I tend to steer difficulty in one of two directions: too difficult or too easy. And once I feel like I made it too difficult, I nerf the hell out of it in fear that players will get stuck. ^.^;; I think a solution to this problem is to make an Easy and Hard mode in future games, so I can do both ^^;;

"I feel weird for criticizing mapping when A Very Long Rope's mapping was utter garbage."

Don't worry about that! As Sooz says, "You don't have to be a cook to know when something tastes bad." Heck, even more relevant, if you've made mapping mistakes in the past and worked to improved them, then you have insight on how to improve mapping. Your criticisms are always welcome, in my book! ^_^

"I also thought it was strange to see so much RTP stuff considering your team size."

I always want to go as custom as possible whenever I get the chance, but given the time constraints I was worried that I'd never get it finished in time. Plus I do enjoy seeing what can be done with RTP every once in a while ^_^


I've started playing The Heart Pumps Clay and it's very well put together so far, with great music (of course, that's a given. All this time later, I still get music from A Very Long Rope stuck in my head ^_^) I'll give my detailed feedback once I finish it.

Blue Lab

I finished "Jungle Rescue." I'll just leave my thoughts under a hide tag here :D

This is a very fun game, though I'm a little confused on the title. Is it called "Blue Labs" and the playable prelude is "Jungle Rescue?"

Anyway, here are my pros and cons about the game so far:

Pros:
-Interesting combat revolving around stealth rather than brute force. Being able to stun enemies and knock them out is a very nice touch, too! ^_^

-I loved that I got to pick the gender of both my character and the scientist love interest! :DDDD

-A variety of trap-types to avoid (a variety of guards, soldiers, dogs, searchlights, etc) with neat mechanics

-I really liked the writing and the characters, though I definitely want to know more!

Cons:

-Some parts of the game were buggy. For example, there was more than one instance of me getting caught by a guard, beating that guard, and getting caught instantly by that same guard that I just beat! It stuck me in an endless loop and I had to quit the game to continue.

-The Menu screen doesn't actually pause the game, meaning you can get caught by dogs or guards while it's open!

-While the characters and dialog are great, especially between the two leads, I'm left wanting more, as what we get is sparse. Since this is just the start of a bigger game then that's fine, though. ^_^

And here are some of my thoughts on stuff I noticed when I was playing the game, for your consideration:

-I could never get the stun gun taser to actually stun anyone, even at maximum strength (when it uses 3 batteries). I'm not sure if I was doing something wrong or if the taser skills were set up wrong.

-Pushing the Space Bar to exit the menu felt off, if only because every other RPG Maker game uses "Escape."

-Is there a way to use Med Kits out of battle? I couldn't figure out how.

-Seeing as you have wonderful art for the characters, I was disappointed that there weren't custom facesets used when the characters were talking. That would be a nice touch.

All in all, a very nice game that could use some more polish and bug-testing. Good job so far ^_^

2014 Indie Game Maker Contest

author=CashmereCat
Oh snap unity made a game. When you say 'we', who did you make it with?


It was me, Red Nova, and Sooz on a team ^_^

2014 Indie Game Maker Contest

We didn't link ours so here's Remnants of Isolation :DDD

http://contest.rpgmakerweb.com/game/view/id/295#.U7IB37HsGxc

CastofOmori.png

I'm looking forward to meeting them all ^_^

mysteries of rpgmaker?

Wow, thanks! That makes a lot of sense ^_^

mysteries of rpgmaker?

I have a VX Ace question that I feel dumb asking, but can't seem to find the answer. "Normal Attack" has the Effect "Add State: Normal Attack - 100%"

What exactly does the "Normal Attack" state do? Do other things react to it, like say the Counterattack state?

And speaking of Counterattack, is the damage a Conterattack does based on the ATK of the character who counterattacks?

What are you thinking about right now?

author=Liberty
*I actually really, really love this art-piece because Katt looks badass. I mean, I love cute Katt, but most people draw her as like, some kinda dumb cute critter and forget that she obliterates enemies like a motherfucker! The awesomeness in this piece just makes me squeeeee~ Thank you Kyrtsy~<3<3<3


Yeah, that's got to be the most badass picture of Katt ever! It's really awesome :D