STATUS

I always get real excited right before releasing a demo filled with new content! :D

  • unity
  • 11/27/2014 02:58 AM

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Pages: 1
Zeigfried_McBacon
Play stupid games, win stupid prizes.
3820
Woah there! Don't make a mess! XD
CashmereCat
Self-proclaimed Puzzle Snob
11638
Yay! I haven't played Luxaren Allure in a while. How far has it got since the first boss in the Sandy Cave?
Red_Nova
Sir Redd of Novus: He who made Prayer of the Faithless that one time, and that was pretty dang rad! :D
9192
I always get real nervous.
unity
You're magical to me.
12540
author=CashmereCat
Yay! I haven't played Luxaren Allure in a while. How far has it got since the first boss in the Sandy Cave?


Hmm, well, a complete playthrough of all the content (including the old content) takes about six to eight hours. I don't remember exactly how far along the boss is, time wise, but that gives you a general idea, hopefully :D

author=Red_Nova
I always get real nervous.


Oh, I get that too. But most of the nervousness happens after I put the download up XD
Marrend
Guardian of the Description Thread
21781
I'm generally brimming with confidence when I release a demo. No, maybe it's more like, I'm breathing a sigh of relief, because I consider that section of the game "done". At least until the feedback comes!

What makes me nervous, though, is LPs/LTs. I managed to sit through two LPs/LTs, and they were both nerve-wracking experiences for me. I don't think I can really explain why, though.

*Edit: I vaguely recall speaking to unity about this some time ago in regards to when Fidchell switched his thread from text-feedback to video-feedback. I'm not going to deny how physically seeing players play a game is a highly valuable form of feedback. It's just... hard to watch?

*Edit2: I'm not making any sense, am I?
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