STATUS

Time to build a Final Dungeon :3

  • unity
  • 09/17/2015 12:32 PM

Posts

Pages: 1
Red_Nova
The all around prick
7612
Hype hype hype hype hype!
Marrend
Guardian of the Description Thread
18917
Get extra energy with pizza! YOU CAN DO IT!
slash
APATHY IS FOR COWARDS
4008
Go go go go go good luck!!
Zeigfried_McBacon
I'm not staff anymore, so please don't ask me about that,especially game engine related stuff.
3767
Kick some ass, uni. ;)
Sated
puking up frothing vitriolic sarcastic spittle
4020
author=Marrend
Get extra energy with pizza!YOU CAN DO IT!

Why did you cross out the very useful advice at the start of your post?
unity
You're magical to me.
12131
MAKE FINAL DUNGEON OUT OF PIZZA? :3

Seriously, thanks for your enthusiasm, you all :D
Just don't cop out like Hero's Realm did >:(
unity
You're magical to me.
12131
I also want to avoid the opposite problem, making it too big >.<;; XD
Craze
i bet she's a diva with a potion popping problem
13585
wait somebody has actually beat hero's realm
Ratty524
The 524 is for 524 Stone Crabs
13391
Will this be on the 2nd disc?
Sated
puking up frothing vitriolic sarcastic spittle
4020
author=Craze
wait somebody has actually beat hero's realm

o/
nhubi
Liberté, égalité, fraternité
11099
By beat do you mean complete, because o/ here too.xD

unity, I'm not being hyped about this, I'm not. I'm going to calmly wait for LA to be done and then I'm going to close my door, put my phone on silent and play, giggling insanely to myself as I do so.

But I'm not hyped.
unity
You're magical to me.
12131
:DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD
author=unity
I also want to avoid the opposite problem, making it too big >.<;; XD

No way. Go ape. Make it huge. Fill it with split pathways, battles that suck item stockpiles dry, super bosses guarding amazing gear, and force the player to divide the party at least once. Then give the last boss three or more forms (two is cliche), or just one really huge form.
If can only be too big if you're planning on post-game content. Otherwise, the final dungeon is the coup de grace. It's there to test every strategy and force out every resource the player's developed. Make 'em earn your ending.

author=Craze
wait somebody has actually beat hero's realm

I might not have not been able to if the final dungeon was a thing.
Craze
i bet she's a diva with a potion popping problem
13585
post-game content is dumb. your final boss should be the finale... at the very least, it should be the strongest challenge that any pre-finale sidequests build up to.

i kinda agree though. just don't make suikoden 2's final dungeon, so booorrrinngggg despite being such a great game.
unity
You're magical to me.
12131
author=Dyhalto
author=unity
I also want to avoid the opposite problem, making it too big >.<;; XD
No way. Go ape. Make it huge. Fill it with split pathways, battles that suck item stockpiles dry, super bosses guarding amazing gear, and force the player to divide the party at least once. Then give the last boss three or more forms (two is cliche), or just one really huge form.
If can only be too big if you're planning on post-game content. Otherwise, the final dungeon is the coup de grace. It's there to test every strategy and force out every resource the player's developed. Make 'em earn your ending.


Hehe, I'm doing most of those (though the party split-up actually happens one dungeon before the final one). I guess I just don't want to make it too massive, as in so massive that I get a lot of people saying "Great game, but I never beat it because I got tired of that huge final dungeon." I'm probably worrying too much, though ^_^;;

author=Craze
post-game content is dumb. your final boss should be the finale... at the very least, it should be the strongest challenge that any pre-finale sidequests build up to.

i kinda agree though. just don't make suikoden 2's final dungeon, so booorrrinngggg despite being such a great game.


There won't be any post-game content. All the extra goodies and bonus bosses are just there to help you against the final boss ^_^
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