UNITY'S PROFILE

unity
You're magical to me.
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I don't want to wake up because I'm happy here.

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Weird and Unfortunate Th...
THERE IS NO NIGHTMARE IN DAYBREAK. THE CITY IS ABSOLUTELY FINE. PLEASE FORGET THAT IT EVER EXISTED.

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An itch.io user keeps wanting to convert my games, kinda weird

A few moments, I got a comment on my game's itch.io page from a user who asks the simple question "Did you make this in RPG Maker VX Ace?"

This wouldn't be a big deal except the same user asked the same question to me on the same page 11 months ago.

This user seemingly goes on to any game page they can find on itch.io and, if it looks like the game was made in VX Ace, they ask if they can convert the game into RPG Maker MV. I said no. However, if you say yes, they want all your files for your game.

If you look at their post history, it certainly tells a story. Pages and pages of asking if this game was made in VX Ace, lots of asking to convert games, only peppered with a handful of any other sort of comment. It almost looks like a bot.

Here are some screenshots.



My question is, am I being silly, or is this an issue? I know you can convert a game from Ace to MV as far as the base files and tilesets go, but it's not so easy to just churn out a conversion, especially if your game uses a lot of scripts that may or may not have an equivalent plugin in MV.

Not to mention that this person seems to be asking multiple people a day for this. They claim they've posted completed conversions on their itch.io page but it looks to me the same as it did a year ago. Feels like it could be some kind of scam, but I really don't understand what the person gains from it aside from your game's files.

I suppose they could dump the game on a storefront or something. Is this even something that I should be reporting to itch.io directly? Or just a weird user I should just be ignoring? XD Any insights would be appreciated.

Weird Stealing on RMW

I'm kinda puzzled by this. Someone named oluis1994o posted Weird and Unfortunate Things as a complete game over on rpgmakerweb.com.

Here's the post, and I'll put a screenshot under a hide-tag under here (as I suspect the thread will be removed), but it's basically just my description of the game copy-pasted.



Apparently I'm not the first, as this person has done the same to Wheelmanzero's Umbral Soul (which has since been removed).

My first thought was "Wow, am I victim of another wave of terrible RPG Maker game theft?" But looking at this closer, the user just links to his blog that links back to the Weird and Unfortunate page here on RMN. What's going on? Does oluis1994o just want more people to go to his blog? I have no idea what the logic is.

A Fond Farewell to Yanfly

Yanfly is retiring, and I just wanted to give him a fond farewell as he leaves the RPG Maker community.


Thank you so much for your many years of service. You've done so much for so many of us and allowed our games to shine even brighter. You've worked tirelessly for years.

Thank you again and again for your dedication to RPG Making and everything you've done. We'll miss you very much.

On a personal note, I want to say that the vast majority of everything I've made since joining RMN has had Yanfly's scripts in them, helping me along the way and making the RPG Maker experience just that much more enjoyable, flexible and nice. So many things I wanted to implement were made possible by his scripts and plugins, and I owe him a big debt of gratitude.

I'm not sure what I can say now that he's retiring, so I'll just say it again: Thank you, Yanfly. We'll miss you.

Avoid purchasing plugins from Foundat.io

A company and some really shady programmers have copied Yanfly's (and Victor's, Galv's, and others) plugins and sold them for money. The tldr version is don't buy anything from the Foundat.io site and show them that we don't take kindly to such blatant theft in the RPG Maker community.

If you want a more in-depth look at what happened, Yanfly is chronicling this debacle.

Read Here:

Part 1
Part 2
Part 3

Stepping Down as a Mod

Hello all.

I'm stepping down as a mod here on RMN due to health issues. I'll still be around, and I'm not going to stop trying to make games, but I'm just not able to continue my mod duties.

Thanks everyone ^_^

[RMMV] MV Windowskin Question

Been playing with MV more, but I ran into something weird when putting together windowskins.



The background seems to seep out of the edges. It's hard to see, but look at the bottom corners.

Is there something I'm doing wrong? I mean, I could move the window out one pixel in the graphic file, but I thought the program would keep this from happening. Any insight would be appreciated ^_^

[RMMV] Reducing the party's TP by a percentage

Hello ^_^

Got a project in MV where I want to cut all party members' TP in half after each battle. Got a Common Event set up that runs after battles, but the engine will only allow me to reduce TP by a set number and not a percentage.

How would you use a script command to do this? I know I could in Ace but I assume the language is different in MV and it would be an MV specific one.

Any help is greatly appreciated ^_^

[RMVX ACE] Way to check if Player is On a Boat/Ship?

The situation I am working on: You have, say, a boat that looks like a surfboard, and when you get on that surfboard, the surfboard's sprite transforms to a sprite of the hero riding the surfboard, and when you get off, the surfboard goes back to having a sprite of an empty surfboard.

I know how to change the ship/boat's graphic via an event, and I thought that maybe I could pull it off if I made every bit of water a certain region, and had a parallel process that checks if you're on that region, and if you are, changes the ship/boat sprite to look like you're riding the surfboard, and if you're not, changes the ship/boat to look like an empty surfboard.

My question is, is this the best way to do this? Is there an easier way to do this? Is there a script call that could make this easier (like something that checks if you're on the ship/boat? I'm not very experienced with conditional script calling like that) or some other way to do this that I'm missing?

Thanks a lot! ^_^

Console RPG Makers (RPG Maker Fes)

Just saw a tweet about NIS America taking preorders for RPG Maker Fes, and I'd figured now was as good a time as any to ask anyone who has experience with them about console RPG Makers. Namely, how do you share your games you make with them, and do you find them limiting to work with?

My only experience was with one of the PS2 ones and I never got far with it ^^;;

[RMVX ACE] Releasing Your Game, EXE vs ZIP

When it comes to VX Ace games and the executable file that Ace creates when compressing your game, Windows has the tendency to stop it from opening on some computers, saying that it stopped you from running something dangerous.

Because of this, I'm thinking of changing my downloads from EXEs to just zipping the file. As far as I know, this should work, right? Is there anything I need to know about distributing them as ZIP files aside from remembering to delete the save files first?