VOLKE_LOCKE'S PROFILE

I am nobody. With the preceding sentence, I managed to escape from the cyclops.
I walk on two legs in the morning, four in the afternoon, and three at night.
Until the Midgard serpent comes, I'll be here to be your muse.
The Shift Saga: Esoteric
"Underneath all reason lies delirium, and drift."

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[RMMV] No Menu Access

author=pianotm
No, this is not normal. I have no idea how to help. You've given no details.

I turned off the computer and turned it back on. That solved it. Really weird, but hey, should have gone with the most basic tech solution before posting.

[RMMV] Calling Enemy Parameters to set to Variable

author=Marrend
$dataEnemies, itself, is an array. So, you'd also need to pass the ID/position of the enemy you want to capture data for. So, as a quick example...

$gameVariables.setValue(62, $dataEnemies[1].params[0]);


...this will get the MHP for whatever enemy is in ID/position 1 in your database, and throw that value into $gameVariables[62]. Fetching equipment stat bonuses would probably be fairly similar in this regard.

$gameVariables.setValue(62, $dataWeapons[3].params[3]);  // <- grabs the ATK of the weapon in position 3 of the database, throws it into $gameVariables[62]
$gameVariables.setValue(63, $dataArmors[7].params[4]); // <- grabs the DEF of the armor in position 7 of the database, throws it into $gameVariables[63]


As for calling the item menu, I think that would be...

SceneManager.push(Scene_Item);


...something like that?

*Edit: For full disclosure, I'm using MZ resources/references. While I doubt there's too much difference between MZ and MV in regards to this issue, I thought it prudent to note.


Now, thanks to you, this is where things are at... a fully, err... mostly functional battle system. All that's left is a way to handle player skills



[RMMV] Calling Enemy Parameters to set to Variable

author=Marrend
$dataEnemies, itself, is an array. So, you'd also need to pass the ID/position of the enemy you want to capture data for. So, as a quick example...

$gameVariables.setValue(62, $dataEnemies[1].params[0]);


...this will get the MHP for whatever enemy is in ID/position 1 in your database, and throw that value into $gameVariables[62]. Fetching equipment stat bonuses would probably be fairly similar in this regard.

$gameVariables.setValue(62, $dataWeapons[3].params[3]);  // <- grabs the ATK of the weapon in position 3 of the database, throws it into $gameVariables[62]
$gameVariables.setValue(63, $dataArmors[7].params[4]); // <- grabs the DEF of the armor in position 7 of the database, throws it into $gameVariables[63]


As for calling the item menu, I think that would be...

SceneManager.push(Scene_Item);


...something like that?

*Edit: For full disclosure, I'm using MZ resources/references. While I doubt there's too much difference between MZ and MV in regards to this issue, I thought it prudent to note.


Thank you so much. I was having such a hassle trying to get the syntax right. I've been able to implement what I was struggling with last night... and as a result, I've got the main calculations for my battle system done.

[RMMV] No Menu Access

Hello, another quick thread.

I know I've been away from this hobby for a few years. However, I don't rememeber RPG Maker working so poorly or unexpectedly.

I am unable to open up the normal menu in my project by any means. Menu access is enabled. I've disabled all the plugins. I've tried every key on my keyboard. Nada.

So, how exactly do people open up the menu in RPG Maker MV? With a sledgehammer to the monitor?

[RMMV] Calling Enemy Parameters to set to Variable

And while you are at it, I also need to call equipment parameters...

And to call the item menu.

Apparently they made this all too difficult in MV.

[RMMV] Calling Enemy Parameters to set to Variable

I am not using battle processing at all. I am not using the battle system or any other battle system. I understand that it's (stupidly) designed to only use the enemy data through the troops stuff. However, I do need to access those parameters from the Enemies Database and I am not entering into battle processing to magically allow those variable to pop up..


I've tried my hand at scripting something, but it doesn't want to work...
Something like this: $gameVariables.setValue(62, $dataEnemies.params);

I need a solution to this.

Bio-Me Review

Thank you for playing and thank you for your review. This game was largely for testing concepts for my next game.

Let me clarify the battle system. Slimes always die in a single hit - they have no HP. The direction determines chance of evasion. As far as attack goes, attacking from behind means you have 3x greater chance of hitting. Similarly, leveling up increases your ability to hit.

As far as defense goes, direction determines the amount of damage a slime can do. If a slime attacks from the back, it will do far more damage than if it attacks you head on.

Slimes do become more difficult the further you get in the game, but there are also three items which help.

Puzzles should reset whenever you restart the game, though I understand the problem with the long loading time. I don't have the same difficulty with the loading time on my own computer. There is a new version of the script which may improve or fix it.

I will certainly fix the typos.

Bio-Me

author=aquatorrent
i can't seem to answer the riddle to finish the game. can you tell me what the answer is? i didn't get the hint. i tried:

Argonauts
ARGONAUTS
Biome
BIOME
Bio-Me08
BIO-ME08
Answer
ANSWER
Riddle
RIDDLE
Fairnoth
FAIRNOTH
St Anne
ST ANNE
Bear
BEAR
Lucienne
LUCIENNE
Shift
SHIFT
Stone
STONE
Beep
BEEP
Syfon
SYFON

at this rate i'm too tired to bruteforce the password and i can't make out whatever are you talking about in the hint file, if that's the actual clue to the riddle.
thanks in advance!

The answer is:

Jason


You were pretty close at the beginning.

There are several hint files.

Thank you for playing!

Theme Roulette 3

author=Aegix_Drakan
author=volke_locke
It would be great if I could get some feedback for my game.
To be perfectly honest, I really didn't like the combat. Especially when surrounded by like 10 slimes. It turned the game into just "watch screen, hold attack after the flash and ONLY after the flash, for like 5 minutes, or you're dead". :s

Plot seems funny and silly, which is fun, but the way combat is handled just wasn't fun for me. :( Sorry.


Understood! I was trying to find a way to make sure that you wouldn't just slaughter all the slimes by just holding the button town and that was the quickest, easiest fix. I only had parts of two Saturdays to complete it, but I didn't think it'd be that annoying.

The key to the combat is that what direction you and the slime are facing has a large influence in how easy combat is, so the idea is to try to attack the slimes in the rear - which gives you a significant edge. All the slimes have some level of random movement, so they won't solely follow, which is exploitable to that end. So staying on top of them by attacking first can help prevent mobbing.

Theme Roulette 3

author=coelocanth
author=volke_locke
It would be great if I could get some feedback for my game.
I couldn't play it as it dropped to < 6fps right away in the hedge maze with the slimes.
Aegix_Drakan's game is also 3D and ran fine, so not sure why.


Thank you for letting me know. I didn't have the kind of problem with it, but now that I know I can look into what's up with that.