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The Lotus War
screenshot49.jpg
Adding Maps
Cruna Aktrid's World
For this game, gameplay mechanics comes in mind first, then the story can adapt to make the mechanic relevant (including how jamu eliminates scars). Yep, many things of the world are there to adapt the gameplay.
I'm the type who thinks gameplay first, actually. But to make the gameplay inconsistent to the story and vice versa is not good either :(
I'm the type who thinks gameplay first, actually. But to make the gameplay inconsistent to the story and vice versa is not good either :(
screenshot46.jpg
@WolfCoder:
That's why I'm thinking about having custom backgrounds. Plus, the backgrounds are zoomed thanks to Tankentai's camera. Making the sprites bigger can be a hassle too. Too much framesets already. Plus, resizing by fiddling the camera makes the sprites broken (thanks to RGSS3's bad zooming filter). Making them bigger might be untrue for the grids, too.
That's why I'm thinking about having custom backgrounds. Plus, the backgrounds are zoomed thanks to Tankentai's camera. Making the sprites bigger can be a hassle too. Too much framesets already. Plus, resizing by fiddling the camera makes the sprites broken (thanks to RGSS3's bad zooming filter). Making them bigger might be untrue for the grids, too.
CrunaPlayMap.jpg
Well, the game won't play in the unnamed regions or even mentioning them, so that's why I call them unimportant. And about the border thicknesses... Because I drew them with my tablet :(. That's the first time I drew a map like that from scratch. Might be renewed in-game.