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Lunar Wish: Orbs of Fate

Oh, that quest. You still can. Open below if you want to know it so bad.
Go to MooMoo Chick Farm. You'll see Larry threatening a tea vendor at northwest of the farm.

Lunar Wish: Orbs of Fate

I don't remember if there's any in Tag Fort, really. If there is any, then that's cruel especially if you forgot to after it happens :(

Lunar Wish: Orbs of Fate

Soulstones are dropped by spirits, spread accross dungeons in the game including earlier ones. You gotta put on the go go googles to see and fight them though.
The purple sparkles are different things. You can know them when you talk to MooMoo. You don't have to know it from MooMoo to access them firsthand, however.

The Demo, Random Thoughts

Oh yeah, are the bottom sprites WIP? They're pretty nice, having a style on their own :) Can't wait to see it walking true. And about battle system... You guys didn't use any existing ABS like XAS? ... Wow.

The Demo, Random Thoughts

To be honest, the screenshots doesn't look pretty pleasant :(. It looks cluttered thanks to lack of outlines between objects. Sprites included for the map. Or is it because of the broken color palette from uploading a png image... The RMXP icon doesnt seem to be in its usual colors.

And about voice acting, I actually like it :(. Kudos to the voice actors! But I agree, as you play games that lack voice acting, you just prefer without them, leaving the voices in your head alone...

Lunar Wish: Orbs of Fate

Done with the game... And whew, it was a hell of a ride.

Figures that this game got featured. I never expected the game to be this good actually :D. A review is coming later.

Here Comes a New Character!

I do love his background here. He have my symphathy...

Talk about his combat performance, though, what will he mainly do in battle, anyway? SURVIVE doesn't tell much of the details. Is he defensive?

Back to Action!

4 hours for a demo... Personally, it can be better if it is kept minimal. Too much and the full content won't be as full ;) *ifyouknowwhatimean

Astatine Adventures

162 MBs and still episodes to come!?

Err... The future ones are expansions, right? Not episode portions?

Ghost Shards: Stonesinger

I'm done with the (old) demo. I won't address issues addressed in the latest update, but gotta tell my mind.

- The portraits look jagged compared to SNES/GBA games :P The art is good, however, but sad with the jags. Feels a little awkward with sprites using RMXP color palettes.
- The voice acting quality can be compared to western action cartoon shows (I mean, good. Do you know how dubbed animes commonly have unjustifiable quality at times?). But is it just me, or the volume of each voices differ at times?
- Why the game resists to move when I press 2 directional buttons at a time (up and left, for example)?
- The combat is barely playable with controller!!! I know it's a PC game, but please, mind players which prefer controllers? :( Particularly because the HUD orientation is mapped for keyboard... When I'm playing seriously, I use my trusty ol' Playstation 2 controller.
- Is it just me or the framerate got dropped? I don't think 40 FPS is this laggy.
- The combat bears an ambitious concept. Seems that it got its inspiration from Star Ocean games, mixed with Tales of elements (due to technical limitations? The freely mappable skill slots :P. Star Ocean games depends on range). Can be said that the combat is Star Ocean's meets Tales of's. But the presentation itself is still lacking. The normal attacks lack oomph of power. The normal attacks' animations don't do justice for their actual hitbox. The result screen isn't there. The battle area feels locked. And movement speed in combat feels slow too (alas, the battle pace too). Unable to change between characters should have some explanation, but there's still so much to do overall. Or is there something more about the combat?
- I loved that the rising slash do justice for me. It knocks back my prey! :D That kind of satisfication is uncommon in RM games :P
- I see that the AIs do pretty well... Better than me. Now I feel weak :(
- Defensive maneuvers are still lacking. Is it just not done yet? I noticed that I can't escape from battle yet as well.
- The combat strategy doesn't seem to be minded much yet, as far in the demo. I only spammed my attacks.
- The encounter AI maybe too unforgiving. There's no delay from the last fight, but I got bullied by another one.
- Now that I noticed it, Kyran's portraits bear brighter colors than the girls'. Feels contrast, IMO.
- Of all things, or maybe I haven't read it yet before I start playing the demo, why can't I access the menu screen!? You can forget this one, since I played the older version...
- I see the skills available to use in combat are shown in the HUD. But I prefer it to be smaller or better, entirely gone. Looks like it is related with the problem of unable to access the menu.
- The characters deserve some notice. They flesh themselves good enough. Their victory poses do justice too, the little sister, particularly :D.
- The soundtrack... To be honest, unmemorable. That's all :(.

Really, I'm getting interested with this one. But with the current presentation, I do think it's not the best of it yet. We're waiting here ;)