WLTR3565'S PROFILE
Search
Filter
screenshot40.jpg
... To see the list of Battle Network's battle chips again, actually V-Shot chip doesn't exist, only Shotgun, Crossgun, and Spreader :( Damn, it's been too long since I play those games...
Wait, there's V-Gun, but in a Battle Network game that I haven't played yet.
Wait, there's V-Gun, but in a Battle Network game that I haven't played yet.
Battle_Forest.png
The thing is it got applied to the sprites, giving the illusion that the fighters there got shadowed dynamically. I was fooled...
Battle_Forest.png
jawsh_bio.PNG
Is it just me or the lighting is a little inconsistent (looking at the right part of his portrait)? I'd prefer if the text in Prof isn't squished like that :(
Nonetheless, nice effort for the artwork. :)
Nonetheless, nice effort for the artwork. :)
screenshot49.jpg
screenshot46.jpg
@WolfCoder:
That's why I'm thinking about having custom backgrounds. Plus, the backgrounds are zoomed thanks to Tankentai's camera. Making the sprites bigger can be a hassle too. Too much framesets already. Plus, resizing by fiddling the camera makes the sprites broken (thanks to RGSS3's bad zooming filter). Making them bigger might be untrue for the grids, too.
That's why I'm thinking about having custom backgrounds. Plus, the backgrounds are zoomed thanks to Tankentai's camera. Making the sprites bigger can be a hassle too. Too much framesets already. Plus, resizing by fiddling the camera makes the sprites broken (thanks to RGSS3's bad zooming filter). Making them bigger might be untrue for the grids, too.
CrunaPlayMap.jpg
Well, the game won't play in the unnamed regions or even mentioning them, so that's why I call them unimportant. And about the border thicknesses... Because I drew them with my tablet :(. That's the first time I drew a map like that from scratch. Might be renewed in-game.