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screenshot40.jpg

... To see the list of Battle Network's battle chips again, actually V-Shot chip doesn't exist, only Shotgun, Crossgun, and Spreader :( Damn, it's been too long since I play those games...

Wait, there's V-Gun, but in a Battle Network game that I haven't played yet.

Battle_Forest.png

The thing is it got applied to the sprites, giving the illusion that the fighters there got shadowed dynamically. I was fooled...

Battle_Forest.png

DAT lighting!

Oh, wait, it's only from the fog...

jawsh_bio.PNG

Is it just me or the lighting is a little inconsistent (looking at the right part of his portrait)? I'd prefer if the text in Prof isn't squished like that :(

Nonetheless, nice effort for the artwork. :)

screenshot49.jpg

Though while mad he attacks with plates and towels :P

screenshot46.jpg

@WolfCoder:
That's why I'm thinking about having custom backgrounds. Plus, the backgrounds are zoomed thanks to Tankentai's camera. Making the sprites bigger can be a hassle too. Too much framesets already. Plus, resizing by fiddling the camera makes the sprites broken (thanks to RGSS3's bad zooming filter). Making them bigger might be untrue for the grids, too.

CrunaPlayMap.jpg

Well, the game won't play in the unnamed regions or even mentioning them, so that's why I call them unimportant. And about the border thicknesses... Because I drew them with my tablet :(. That's the first time I drew a map like that from scratch. Might be renewed in-game.

Intertwine2.png

Yeah, I thought the same thing as WolfCoder... Except if each split part is animated!

Menu.png

Still readable, but still hard to catch on... :(

01_Aluyin.png

Quite astonishing, yeah... Beautiful.