Final Fantasy: Legend of...
A Final Fantasy fangame that faithfully recreates the mechanics of classic Final Fantasies, with a light-hearted feel.



Final Fantasy: Legend of Balance

Yeah sorry about that, that page meant to be Devs and Testers only. I started writing it once it was requested, but it is kinda a long guide so I only got a little ways through. I will probably open it up once I get the bulk of information in there. I named it something obscure for now so hopefully people don't click it.

Final Fantasy: Legend of Balance

When you re fishing,i really dont know what im doing but i caught the fish :) ,but the chest?Is it possible to caught that too?
Blitz input for Fievel,how is it working?It only says Incorrect.

You can fish up the chests with better fishing rods~

As for Blitz, each blitz has a combination (you can look at the help text mid battle or in the skills menu outside battle for the combos. Select Blitz, a window will come up, input the combination for that specific Blitz, and then press enter to activate it (though you can let the progress bar run its course without pressing enter, it should still go off). I hope that helps!

Final Fantasy: Legend of Balance

Did you climb Mount Rosalia and meet an NPC named "Allie"?, trying to see where you are specifically.

Final Fantasy: Legend of Balance

How much damage did you end up getting your Heaven's Gate to? I know if you build your characters up correctly you can pull off crazy numbers, I'm just currious~

Final Fantasy: Legend of Balance

I think we ended up lowering the % of MP dag consumed for his Chainspell before release. Chainspell is kinda taxing when you first get him since you have no MP recovery, but it is pretty good once he can use refresh on himself. It probably would be really over powered if it didn't cost anything since his ATB to the next round is almost nothing.

That being said I didn't use Dag much except for the colosseum generally, I went pretty white mage heavy with 3 melee's most of the time when I was playing normally. My party set up was generally Ashiee, Fievel, Cass + misc DPS... Probably either Karina or Level, sometimes Elysia in that 4th slot to super buff Ashiee and Fievel <_<;


I mean, I probably could make an auto tile set of the FF4 PSP tiles but they probably wouldn't look as nice


I ended up hand tiling all of the mountains in the world map. We didn't really have anything that autotiled correctly.

Final Fantasy: Legend of Balance

Am I the only one who noticed that this game's URL has lucky 7's? What are the odds of that?

I definitely noticed XD, I like the number!

Final Fantasy: Legend of Balance

@Swish It is understandable that the character development is somewhat... odd, but honestly it was hard to get around it with this specific premise of the game, which was a story of our game characters, and our game characters are all based on real people that we know. We added a lot of scenes in this version (optional scenes mind you, you can find them in the inns generally) to explain character development a bit more. Character development is actually a lot worse if you have only played version that was released a year ago through an obscure link on Rydia's youtube video, that game was really never ready for public consumption, which is the reason why we didn't post it anywhere else.

If Rydia and myself ever make a game again, we would not do character development this way, but we did not want to gut out the core of our current game to do that. We will say, we did a lot of rewriting and adjustments to the story to try and make our characters a lot more accessible to those who are not a part of the FFXI/FFXIV communities, but we do understand that it is not perfect. We tried our best with what we were working with.

As far as mismatched characters go, I'm assuming you are talking about using sprites from different versions of RPG maker (the small versus the big sprites). I understand it is probably somewhat jarring for people who are RPG maker veterans. We did it mainly because of the Tarutaru/Lalafell race from FF11 and FF14, since they are 1/3-1/4 the heights of the other races in the online games.

If it's the sprites/portraits though, that is all my fault. I tried to match the portraits to our actual characters the best that I could. The character portraits for the most part, are how they look like in FFXIV. I tried my best.

We will keep your feedback in mind for future games, thank you very much for it. Rydia and myself have talked about this topic a lot and if we do another game again we will most definitely do it another way.

Don't ever tell him that, it will go to his head.

I really love this fan-based Final Fantasy game! But I have a problem! I keep receiving a NameError message when I get to Cassie in the Palomton Mine! What can I do to fix it?

Ack, let us know if the patches we uploaded fix the issue, I have not seen this before. If not, we will get a fix up as soon as possible.

Edit: Actually I got past it while having the controller in and inputing the button there. Mind you, I had controller already in and could easily use keyboard while playing with no problem. Maybe there's some kind of issue with keyboard/controller thing for the QTE? I don't know. ?_?
We will look into this, we don't want people without a controller getting stuck at that point.
EDIT: I looked into this issue, the text "Space" does not reflect the actual keybind, it is "Enter" on the keyboard. We will go ahead and fix the text on that as soon as possible.

Bug Reports

Fievel starts with sonic gloves that have 156 power str and 120 magic is this a bug?

Yes this is most definitely a bug, thank you for bringing it to our attention! The weapon he gets at the start should be around 40 strength.

We are sorry about that and will fix it ASAP.