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+++ DynRPG - The RM2k3 Plugin SDK +++

Hello again, is there any way to remove the EXP/Gold/Item obtained message at the end of battle? Even better, is there a way to store the amount of XP and Gold you'd receive from a battle so it could be manipulated afterwards with multipliers and what not?

+++ DynRPG - The RM2k3 Plugin SDK +++

author=Corti
Hey, i got that as a dynrpg quickpatch. This changes the maximum count for all items.


ItemCap=4A6251,14,4A62E1,14,490234,14,492F99,14,494262,14,49427D,14,494783,14

14 is the hexadecimal representation for the decimal number 20, which is my maximum item count.

However, increasing the number above 127 might lead to errors, above 255 sure does. Don't know if the value is taken as 8 bit signed or unsigned everywhere it is used.
Anything above 99 leads to bad placement of the item count in the menus because it is not made for numbers with more than two digits.

If you want to decrease the max count, it works great.
To increase it~ i don't think so.

Thank you! I want to make the stack smaller, so this is perfect.

+++ DynRPG - The RM2k3 Plugin SDK +++

Hello, is there any way to change the maximum stack of items in your inventory?

Making your Custom Menu System

Sorry to post in such an old thread, but I have a custom menu in place that I made a long time ago. I recently added spawnable monsters that initiate battle with you on contact. I tried making the menu an auto start event to stop them from moving, but when I do the game lags horribly. I made sure to use waits and move pic instead of show pic where necessary, but it still lags if it is auto start. Anyone know what the issue might be?

MessageExtender2c

Hello, I'm using this plugin for a skill tree type system where you can learn new abilities. Whenever I test play either starting immediately from the skill tree map, or starting from a test map I made that will warp you to the skill tree map from talking to an NPC, the commands work fine. ("Character learned \k(1)" shows up correctly as "Character learned SkillName"). However, when I test play right before you receive the item that allows you to access the skill menu, and then finally warp there and try to learn the skill, all I get is "Character learned (1)". This doesn't make any sense since there are no other differences in switch or variable usage with the above three methods. ANY idea what this issue could be?

EDIT: I think I may have pinpointed something. If I call any kind ofcommon event beforehand, the \k command will not work after. I have no idea why. The events that were called were all call type, and none were parallel process or auto start.

The Most Stupidest Game Ever - Re-duh!

I don't know what's wrong, but I can't even get past the first map because the arrow keys won't even move Herbert. The button to open the menu works fine, but anything involving movement just will not work. Sometimes it will receive an input and he moves, but it's once every like 10 seconds.

Nora's Tale

I encountered a bug in the second dungeon. In the room with the moving spikes and the two posts at the bottom, if you hookshot the pole in the middle from the top and not the side, the character gets stuck.

CortiCustomCrit DynRPG PlugIn V0.6

This is awesome! Wish the ini file had english descriptions though.

DynBattleDisplay

Thank you so much for this fix.

DynBattleDisplay

author=AubreyTheBard
author=xshobux
Alright, I removed the condition_icons plugin and text from the DynRPG ini. I'm still getting the access violation error after quitting the game.
Well, if there's somewhere I could download your project, I could take a look and see if it happens on my machine, and if so whether anything stands out to me as a possible cause.

I may have to do that. Earlier I tried just using your plugin and no other plugins or patches and I'm still getting the error.

EDIT: I kinda forgot about this, but there was another strange error that occurred when my friend tried to play it on his computer... When he selected "Exit Game" on the main menu, the screen went black, but the game didn't close. You could still move the cursor to and select the other options because it made the sound effect whenever an arrow key was pressed.