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DynBattleDisplay

Alright, I removed the condition_icons plugin and text from the DynRPG ini. I'm still getting the access violation error after quitting the game.

DynBattleDisplay

The weird thing is though, the previous version didn't give me any issues.

DynBattleDisplay

author=Vionneta
@xshobux
Must be because you're probably using it with another plugin that involves condition icons. I was having that same problem when I was using this plugin along with Cherry's condition icons, but I eventually fixed the problem when I removed the latter (I also made sure I removed it from the DynRPG ini file just to be safe).

I think removing anything that conflicts with this plugin will do the trick. I could be wrong though, but it's worth a try!


You could be right, I'll try it.

DynBattleDisplay

Thanks for the fix! The new features are awesome too! Unfortunately now whenever I do a test battle and close the window, I get an access violation error :X But it's nothing too serious, just annoying have to close the program with Task Manager :P

EDIT: Apparently the error occurs when any instance of the game is closed... any idea what could be causing it?

DynBattleDisplay

I ran into another issue that I can't seem to fix. The 'enhanced' mode for the bars only seems to work for the HP bars, and not the MP bars. The MP bar will only use the "darker" color when not completely filled, but reverts to the "lighter" color when completely filled. It doesn't do the layering like the HP bar does when it decreases.

DynBattleDisplay

Hi, I seem to be having an issue with this plugin. Whenever I do a test battle, the bars display fine. However, when I load up a previous save, any time I get into a battle the bars don't show. I have the MonsterHealthGaugeDuration in the .ini set to -1 so it always shows, and I even have a variable for it that is also set to -1 in the game, but they still don't show up. Any ideas?

EDIT: Nevermind, I tried making a new file and it works.

[RM2K3] Having some issues on Windows 8.1

Yeah, the thing is I had a laptop before this one that had Windows 8.1 and it worked just fine. I've also used it on other computers with 8.1 and they've worked fine too. I've tried compatibility mode, using RPG 2k3 Ultimate... nothing seems to be able to fix it. :/

[RM2K3] Having some issues on Windows 8.1

Hi,
So I'm having some issues on using RPG Maker 2003 on my new laptop that has Windows 8.1. More specifically, when I'm placing map tiles. When I'm holding down the left mouse button (or the left side of the touchpad, I tried both) and start dragging to place tiles, the cursor will move with really fast speed and zip across the screen. Unless I move the cursor reeeeallyyyy slow, it will always zip right across the screen. Has anyone encountered this problem, or know what the issue might be? Thanks!

Line of Sight Plugin

Works perfect now, thank you.

Line of Sight Plugin

I seem to be having an issue with this plugin as well, specifically with the "@event_see_event" command.

Basically, I have a scenario where one of your party members disguises as a guard, and the others have to try to escape. You can switch between the two, and there's a "Player2" event that switches its graphic to the party leader or the member dressed as a guard, whatever the player currently isn't controlling.

I wanted the guards to be able to be spoken to while playing as the member disguised as a guard, but still be able to do the line of sight check. So that meant I couldn't have the guard event be a parallel process and use the "@this_see_X" command, because I wouldn't be able to talk to him.

So, instead, a made a separate invisible event that used the @event_see_hero and @event_see_event. @event_see_hero works just fine, but @event_see_event is where I'm having issues. It doesn't detect the "Player2" event when it is the escaping party's graphic, and for some reason it only triggers when I speak to the guard from the OPPOSITE direction, and then the guard turns around to face where the Player2 event is. It triggers the switch once (its supposed to loop) and I'm not sure why it's not working. It's hard to explain in words, so I can provide pictures if necessary.
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