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A Very Long Rope to the Top of the Sky

@Mizushimi
Thanks! That wasn't so hard. I was always having Gainer use snipe and EMP generator, and now I feel like an idiot.

A Very Long Rope to the Top of the Sky

Hey, I'm really enjoying your game. I've played about 40 hours and it has some of the most interesting characters I've seen in a long time.

Also, any tips for the...
Shapeshifter boss in the green vein?
It keeps using its "eerie whistle" to put every status effect on all my characters and I can't find a way to counter it.

Super Pokemon Eevee Edition

This game is really good!
And Eevee was always one of my favorite pokemon, so it's nice to see it starring in its own game for once.
I'm looking forward to the finished game.

Enelysion

Ok, it seems like more enemies later on actually take damage from physical attacks. And I found a place where you can buy powerful permanent stat boosting items.

But I also found a game-breaking bug. I was exploring around on the monster hunt sidequest instead of advancing the story and ended up in the Ulaid forest. At the end before what seemed like a boss room there was a message saying something like "this will end volume 1." I tried to leave, but couldn't enter the valley again and am stuck.
Unfortunately I saved my game >_<

Enelysion

Ok, now I just have to hope that missing the sidequest doesn't have any bad effects like locking me out of the good ending or missing some ultimate equipment...
I found the secret shop and the very nice items for sale, and sold everything to get enough money to buy the Exp-boosting shield.

Enelysion

I have only played an hour or so (just made it to Ogham village).

I want to like this game, and it looks like a lot of love went into making it, but I just can't get past the terrible battles.
What sort of logic want into making the main character primarily a physical attacker/tank, then making at least half of the enemies completely immune to physical attacks? Then making enemy attacks do so much damage against you...
Maybe I am just overlooking some major gameplay element.

Anyway, I would suggest doing the following:
- Add elemental attacks for the main character with damage based on your Attack stat (Fire Slash, etc?)
- Either make magic/techs cost less or make Guarding recover much more MP
- Add more skill slots so you are able to keep a set of elemental attacks as well as a healing move or something
- Make enemy attacks do slightly less damage (one-shot kills in the first dungeon is too much) or give the player characters more HP/defense.

Sorry for all the complaints. I do think this will be a really fun game, once some balance issues are worked out.

Edit:
I posted the last part after a ragequit from being wiped out by the Entite things in the forest several times in a row.
I grinded skills and levels a bit and it got a lot more manageable.
Also the story really seems to start picking up after the cave events. Looking forward to playing the rest now!

Also, supposing you sold the bomb fragment you get in the intro battle, is there a way to get another so you can complete the alchemist sidequest?

Legionwood 2: Rise of the Eternal's Realm

I enjoyed Legionwood 1 but so far this one is much better. The characters and story seem to be a lot better written and more interesting, and I like the Class system.

Anyway, it's nothing major and I apologize if someone else has pointed it out, but I noticed a few bugs.

First of all, if you switch someone besides Lionel as your party leader, his sprite will be replaced with that person's in cutscenes. Not sure if it always does this, but at the start of Chapter 2 I switched Aelia to the front of the party and there were two of her and no Lionel in cutscenes from then on.

In the dark castle area after entering the Eternal Gate, the right room has a chest that says "Got Swift Shoes" when you open it, but none were added to my inventory.

In the flashback at the start of Chapter 2, the hero gets called Lionel in one place no matter what you name him.

In the Ferrum catacombs, the final pressure plate makes no noise and gives no message, but works like it should anyway.

I'm looking forward to the next build!

Legionwood: Tale Of The Two Swords

Nevermind, found it.

Legionwood: Tale Of The Two Swords

I will definitely check out the sequel.
Anyway, I'm up to the last level now but had a quick question. Where is the Zenith Pin? I found all 5 other pins and wanted to try fighting the secret boss. The FAQ says it's in the Shrine of Hate, but I sailed all around and couldn't find anything.

Legionwood: Tale Of The Two Swords

I'm in Chapter 3 and enjoying myself so far.
Sure, the story and characters are nothing groundbreaking, but it feels like the old-school kind of RPG I have been missing, with enough twists and innovations to the formula to keep it interesting.
At first the combat was very frustrating since one lucky hit from a normal enemy could wipe out one of my characters and force me to either go back to a town or use one of the expensive revival items, but after a little grinding and AP allocation it became quite manageable. I like how bosses aren't immune to bad statuses like in most RPGs, and even managed to keep two bosses stunlocked for the entire fight thanks to my Agility/Accuracy-spec Rogue with a Confusion dagger.

That being said, I noticed a few things:
- Characters talk about Ark having mind control powers, but he doesn't start with any Confusion or Charm techs and hasn't seemed to do anything related to mind control yet.
- The Double Strike tech says it attacks an enemy twice, but it only does one slightly more powerful than normal attack. However, in the flashback area (in Chapter 2?) it works like it should.
- Not a bug, but Merces sure has a bad case of obsessive/compulsive villain monologueing. I wonder what his thoughts were, "I just met these random guys, time to tell them all about my evil plan!"?
- Traziun is also my favorite character from The Way.

Anyway, time to get back to playing!
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