YAMATA NO OROCHI'S PROFILE

Search

Filter

PSA: Go Play Ruina: Fairy Tale of the Forgotten Ruins

So Ruina: Fairy Tale of the Forgotten Ruins, an RPG Maker game released back in 2008, was translated into English just a few months ago. I wrote a Twitter thread on the game here and interviewed the translator here. But I still don't see that many folks in the English-speaking RPG Maker community talking about the game! This is a huge bummer because Ruina is one of the coolest, most idiosyncratic games ever made in the RPG Maker engine.



Ruina: Fairy Tale of the Forgotten Ruins is an RPG Maker game that takes influence from tabletop RPGs and gamebooks. It is packed with stuff that most RPG Maker games do not have. Custom art? Ruina's loaded with it. Custom menu systems programmed in RPG Maker 2000? Ruina has it. A Dragon Age Origins-style background system that lets you play through four different perspectives? With an additional job system layered over that which lets you either play into or defy those roles? Ruina's got them. Defined encounters that play out based on your characters's stats and skills? Countless hidden secrets to tease out over multiple playthroughs? Ruina's pretty substantial, as well--the game's 20-30 hours long, but there's a decent amount of variance based on your character's build, the choices you make etc. Ruina is a monolith.



If you like RPG Maker games, western RPGs, Etrian Odyssey or games made by Craze, this game is required reading. Also, please help me out because I'm stuck fighting that evil guy on a horse down on the island. How do you beat him?? I have no idea. Please help me, RPG Maker community.

Has Anyone Used SRPG Studio?

There's tons of really cool SRPG Maker games that have been made. Unfortunately, most of them seem to be in Japanese...and from what I can tell, the kinds of games that can be made in that engine are limited to Fire Emblem clones of some kind. So if you want something more along the lines of a Final Fantasy Tactics, you're out of luck.

If you're interested in seeing some examples though, here are some cool Japanese SRPG Studio games I've found:

Magical Girl: New Theory: http://www.hardcoregaming101.net/shinsetsu-mahou-shoujo/
This one's like Madoka meets Super Robot Wars, but an 80 hr strategy game.

Silvania Saga: https://www.freem.ne.jp/win/game/12097
Very competent-looking Fire Emblem clone

Dramatic Road: http://nermy.uijin.com/ref/DR.html
This one looks like a high school delinquent story w/ motorcycles in it! Pretty rad. I don't actually know if this one's made in SRPG Studio, but I wouldn't be surprised

RMN's Favourite RM Games of All Time List (2019 Edition)

Gonna try this! I don't play many RPG Maker horror games, so just assume Ib OFF and Yume Nikki would be somewhere on here if I did.

1. The Way: Nostalgia pick, really? This was my Xenogears as a kid
2. Dhux's Scar: in retrospect this game steals liberally from Dragon Quarter. That said it has a lot of attitude and funny jokes, so it's still my fave
3. Helen's Mysterious Castle: nice and compact dungeon crawler w/ many small perfect details
4. Space Funeral: SPACE FUNERAL.
5. Capella's Promise: amazing game with some cool and unique ideas. I wish more RPG Maker games made in the Japanese scene were available in English...
6. Star Stealing Prince: can be pretty hard, but has a lot of heart. As prince of a small realm you can wash the dishes of your subjects
7. Hero's Realm: while uneven and perhaps packed w/ too much stuff, this game better captures the appealing qualities of Dragon Quest and early Final Fantasy than most other games made in the engine I've seen
8. Jimmy and the Pulsating Mass: haven't played as much of this as I'd like...would slot it a notch or two below Undertale in the world of Earthboundlikes. A real triumph by Housekeeping
9. Exit Fate: I'm not sure why this game is so low here??? I think it's because as great a game it is, it doesn't really capture the same atmosphere as the game it's riffing on, Suikoden. That said, easily one of the most polished and fully fledged games made in RPG Maker
10. Chain of Retribution: it's fun!

Spellshard: The Black Crown of Horgoth, and Other Unexpectedly Great Retro Games

So a thread on the Talking Time forums about great RPG Maker games that came out this year lead to somebody mentioning a certain old-school freeware JRPG called Spellsword: The Black Crown of Horgoth. I thought I'd check it out, and lo and behold it turned out to be one of the best games I've played this year.



From the three or so hours I've played, Spellsword looks to be a cross of the early NES Final Fantasy games with a bit of Dragon Quest. You choose a party of four from eight classes, wander around from dungeon to dungeon hunting down Lords of Ruin and fighting in challenging but generally fair battles. It's pretty fun, and while I'm nowhere close to completing it, it looks like there's a lot of game in here. There's also quite a bit of dialogue, but thankfully the game knows when to shut up and the quality of the dialogue itself is infinitely better than the threadbare stuff of the games Spellsword is emulating. The game looks to have been made in OHRRPGCE, but this is easily the most polished game I've seen in the engine.

Also, did you notice the lightsaber in the logo? Supposedly you unlock greater technology the more Lords of Ruin you defeat, leading to multiple class upgrades that lead to new abilities using sealed technology. I haven't gotten that far yet, but it certainly sounds like it'd be pretty interesting! At any rate I'm surprised that I've never heard of this game before, since while it's admittedly low-tech it certainly compares to any of the better RPG Maker games I've seen made in the past few years.

You can pick it up here if you're interested! If you go to the creator's site there's another game called Dungeonmen I haven't played around too much with, but looks to be an equally fascinating hybrid of Final Fantasy with Wizardry. Any thoughts on the game? Or have you stumbled across any freeware retro games recently on the net that blew you away by how good they were?

Under-Rated Games People Should Play

NIER was savaged by critics when it was released for presumably being "generic," a "God of War clone" and "unfun." That's really too bad because it also happened to be the best mediation on videogame violence since Shadow of the Colossus, not to mention one of the saddest games ever made. Also it had rideable boars that you could drift on, and an absolutely phenomenal soundtrack.

Otherwise, Anachronox is pretty great. It's like a JRPG except with Western influences and absolutely hilarious writing. One of your party members is a planet shrunk down to miniature size.

I've also heard fantastic things about Bangai-O Spirits, but I was never able to get into the thing myself.

A thread for talking about currently airing anime

author=sbester
I'm an absolute Gundam fanatic, but the new one doesn't look so great (and 00 left a really bad taste in my mouth).


I think you're talking about Gundam AGE? Supposedly it's the best Gundam has been since Turn A, or at least that's what I've heard from the blogosphere. Gundam Unicorn is supposedly pretty good too, if you like old-school Universal Century stuff.

Also stop giving me reasons to watch Kaiji, everybody! I am too weighted down with stuff as it is. (heard it's pretty awesome though)

A thread for talking about currently airing anime

So Spring 2012 is arguably the best season of anime to come around in years.

You have Shinichiro Watanabe and Yoko Kanno getting back together to adapt an award-winning manga about high school students and jazz to the screen. You have the directors of Michiko to Hatchin and Redline making an incredibly stylish take on Lupin the Third. You have Kenji Nakamura directing what looks like his first legitimately great show since Mononoke. You have a long-form drama about brotherly love, astronauts and space. You have the director of the previously mentioned show making a surreal romantic comedy about high schoolers with a studio more known for its pornographic output, and against all odds, it's brilliant. And if all of that isn't enough, you have a sequel to Eureka Seven.

That's not even mentioning continuations of Fate/Zero, Aquarion EVOL and Bodacious Space Pirates. Neither is it mentioning shows like Sankrea, which I don't think are quite good enough to compete with any of the above, but would be pretty decent competitors in any other season. Where did all of this stuff come from? It's like it's falling from the sky!

This must be the umpteenth anime thread on this forum, but since there's so much good stuff coming out right now, I thought it would be worth opening up a venue for discussion. Any thoughts?

Ziggurat, and other iphone games that are actually pretty neat

author=mellytan
heh i actually unfollowed tim rogers on twitter because he was marketing this game so obnoxiously as a big deal and i couldnt deal with another "hey listen hey listen hey listen ziggraut is grat" tweet.

i mean im sure its decent but jeez


Yeah, putting an article about the creation of Ziggurat on Action Button.net was probably pushing it. But posting a review of the same on Action Button as well? And another article on Insert Credit? It is pretty obnoxious, I'll give you that

author=Yellow Magic
EDIT: Whoops, I thought this was a topic about recommending iOS games, my bad. You should still all play Ghost Trick though. ;(


Recommending awesome iOS games in this thread is perfectly fine, especially if they are as quirky/awesome as Ghost Trick. Or as good or better than Ziggurat, for that matter.

What music gets you going/pumped up?

Hooray for the rocking boss themes of Touhou fangames!


Also, Taku Iwasaki food-fighting badassery when you least expect it:


EDIT: I could comment on how great of a composer Taku Iwasaki is, but by that point you will have already been torn into pieces.

Ziggurat, and other iphone games that are actually pretty neat

Basically you are a soldier standing on a mountain. You may or may not be the last human alive. Alien robots attack you from below. You shoot them with your gun until you die.

There's more to it than that, obviously. You move your finger across the bottom of the screen to aim your gun in an arc. Hold down your finger and the gun charges, but hold it down too long and the charge reduces, forcing you to charge another shot. Charged shots go in a straight line, while weak shots are affected by gravity and fall in parabolas. Also, the heads of the robots are constantly growing and shrinking. If you hit a robot when it's head is at its largest with a charged shot, you set off a chain reaction that destroys many, many robots. Fail to do so and the robot is knocked away, but does not explode, forcing you to scramble for crowd control.

The review press has been treating it as an "infinite" game like Canabalt, but the creators claim that there's actually nine or so hours of content packed into the thing, with an actual ending and everything. Of course the game is hard enough that I will probably never see the ending in my lifetime, but whatever!

There are pretty good reviews of this game here and here. I dunno, I don't want to oversell it, but it's pretty cool, alright? The controls take a bit of getting used to, but once you figure everything out, it's like a light switch turns on in your head and it's awesome.