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Fragile Hearts Review

I remember playing this game a while ago, and at first I wasn't too impressed. "Why is the soundtrack all Fullmetal Alchemist OPs?" I asked myself. "These battles are too easy! What is somebody's grandmother doing here? I don't like this very much at all."

But then there were all these little details, like the fact that as you pick up your equipment your character sprite changes to match, or that you could receive extra EXP by hunting rabbits or other wild animals you came across while wandering. I think you still have a ways to go regarding game design, integration of humor into the story, etc.

But know this--not everyone has as good a grasp of the small details as you do. 's a perpetually underrated gift but a remarkably powerful one in the right hands. Don't forget that!

(Also this is a pretty well-written review, good job!)

THE BOOK OF THREE Review

This review is pretty much spot-on.

The Book of Three is pretty much a hallmark Lys-game--tons of character and unconventional skill systems, spotty graphics, great writing (although here it's more like a great adaptation.) Probably isn't his best work, but it's definitely overlooked.

Nice work with this!

Wither Review

Holy cow, this review is like something out of Kill Screen! Or something!

Really well done. Distinctive voice. Want to play this game now. Write more reviews! Please?

I Miss the Sunrise Review

This review reminds me a little of Actionbutton's--long, quirky, opinionated and really passionate. I think that's a good thing!Think rpgmaker.net could use more reviews like this.

Also, I totally agree with you about Delltree's games being horribly underrated. The Reconstruction was one of the most unique RPG Maker games of the past few years, and despite earning Featured Game it remains pretty obscure; it would be tragic if I Miss the Sunrise succumbs to the same fate. Then again, I guess that's just even more incentive for people in the know to revel in the fact that this game exists at all.

The Way EP 1 Review

author=Illustrious
Reading this, the thing I waited for most was your argument of why you called it the most important game. You pretty much described this as a standard game that you happened to like a lot. In fact, a lot of lesser known games have received more gleaming reviews than this.

This is a very good point. The thing about The Way, though, is that it doesn't really get good until Episode 2, and it gets better from there. I wrote this review with the intent of only covering the first episode, so if I ever happen to cover the other ones don't worry--I certainly will cover why The Way is important. Really, if I had the option of reviewing all of these at once I would, but that doesn't quite work with the way that the site's system is set up so I think I'll have to roll with this.

As for too bold--you might be right. Calling anything the most important of all time is dangerous. Maybe it is a stretch to say that The Way is "important", although I'd certainly say that of any RPG Maker game I've played, The Way is probably the most ambitious as well as one of the most interesting.

Then again, if I was asked what the most important RPG Maker game was, I honestly couldn't think of a better candidate. Contrast the vast majority of games made in the RPG Maker engine (bland traditional JRPGs following RTP protaganists through pre-scripted battle systems and a familiar plot, with graphics taken from old SNES games) to The Way (balls-out six act anime tragedy about a man unraveling the nature of his identity while running up against the dark pasts of his peers and of the land itself) and the difference is pretty apparent. Like I've been saying throughout the entire review, The Way is in no way perfect, but it's certainly a lot more than your standard light-weight crunchy grinding confection. Not that there isn't art in that, but still.

The Way EP 1 Review

author=Ichimaru_Gin
Aren't you talking about Rhue's shadow sword, or Gauis's Illuminati?


Might want to moderate that for spoilers. I mean, the plot is the whole point of The Way after all. Don't want to ruin anyone else's experience!

author=Ichimaru_Gin
No, on the contrary, I believe the Way episode one, is the one Wacholtz made the best. It gives you not an inkling that the story will shed blood and tears later on, I myself think that Luke did it purposefully, to shock players even more, however, a better ending can be seen, but I like the sad one more. It just shows you how everything is a lie, and is kind of reflecting on the real world....


Maybe you're right. I don't know--I'll reserve judgement until I finish the end for real. Until then, feel free to comment whatever, but understand that I'd prefer to save spoilery discussions of the ending for the hypothetical review of the last episode of the series. This is a review of only the first episode, after all.

Forever's End Review

For some reason it feels as if we played totally different games. I experienced no lag, actually had to think when fighting enemies for the most part (especially bosses) and was never confused about what different commands meant, etc.

As for the story and the writing--yeah, you've pretty much hit the nail on the head, at least for the beginning of the game. Epoch is really whiny, his monologues go on too long and the beginning of the plot reads like every Final Fantasy cliche imaginable mashed together into a single game. What I will say, though, is that after the first hour or so (after making it through the sewers once Epoch is imprisoned) I thought the plot improved quite a bit, with mysteries swimming under the surface and a handful of genuinely terrifying enemies mixing things up. What boss did your game crash at?

Anyway, you definitely aren't the first person to harshly criticize this game, and I think that you made some really good points. It's just that my experience with this thing appears to have been so incredibly different from your experience that I'm struggling to see how we could have played the same game.

Dhux's Scar Review

cho--Yeah, Elijah's attack animation is pretty hilarious--only one instance of the ridiculous amount of detail and charm seeded throughout the game.

Trying very hard not to spoil anything, at one point in the game Elijah's attack animation changes to something slightly less spastic. The fact that the game was able to embody character development in an attack animation is kind of remarkable in itself!

calunio--Probably a good point--at this stage, it would be great for someone to do an in-depth commentary on the workings of the plot. I'm not sure if Dhux's Scar has enough meat to be worth a Butchering Pathologic-style writeup (see RPS) but there's certainly enough there to take a close look. The one moment I'd personally love to see examined in a Memory-Card-like article would probably be the first Hopeless Battle (against you-know-what) because the mood of that fight was so grim I was half-convinced the battle was hopeless myself.

On a totally random and probably fruitless note: if The Way is the Evangelion of freeware RPGs (weird metaphysical plot, excellent cast of characters, dark as hell, ending that alienates half the fanbase) then what the hell is Dhux's Scar? I think it's to the game's credit that despite the fact the game's art is so Japanese I have absolutely NO IDEA what show it could correspond to.

The Mirror Lied Review

The thing about The Mirror Lied: It's basically the Donnie Darko of RPG Maker games. I think that Reives has stated a bunch of times that he created the game not so much as a coherent entity but as a sort of gaming Rorschach blot. The Mirror Lied gives you a box of mismatched puzzle pieces and challenges you to put them together into a coherent shape. The fun comes in creating your own personal interpretation, sharing it with other people and then taking bits of their interpretations into your own until you reach some sort of consensus.

But yeah--it's hard to "grade" The Mirror Lied as a game, because there really isn't much "game" there to grade. Then again, say whatever you like about Reives's games, but his skills at creating atmosphere are probably unparalleled in the RPG Making scene, and The Mirror Lied is probably the best expression of that aesthetic that he's created so far. Part of me wishes that Reives would finish Quintessence, because for all that game's gameplay flaws and plot holes, the graphics and the music were beautiful.

Anyway, nice review, and a good counterpoint to other reactions to the game.

The Way Ep 4 Review

Episode 4 is probably my favorite of all the episodes.

Then again, Episode 5 isn't far behind. Just wait...
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