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* If you are a pixel artist interested in helping with the project, let me know and tell me what you specialize in. *

Disclaimer
- Mature themes.
- Pixel nudity.
- Pixel blood & violence.
- Use of drugs & alcohol.
- Some content may be disturbing to some audiences.

The game does not make use of shock value as a primary arch.

Story
You wash up on shore in a suit. The rest is up to you.

Regions
There are three major game regions; city, wastelands and outskirts.

Districts
Each region contains several districts with unique geography, culture and dangers. There are 8 city districts, 6 wasteland districts, and 10 outskirt districts of open-world exploration.

Features
- complex custom menu system
- Dozens of unique Attire includes armor, outfits, and masks. All attire has custom character walking graphics and full menu image, including each combination with masks.
- Dozens of unique Weapons and damage types. Using weapons in combat requires energy.
- Unique drug & alcohol system is used for combat & exploration. Mix and match drugs but watch out for the negative effects and overdoses.
- Complete missions for your faction (main story), contracts (side-quests), and fulfill bounties. Bounties can be taken by other bounty hunters.
- Difficult Think Fallout meets Elden Ring but with a bit of baseline tutorials.
- No grinding
- Dozens of stats are tracked and used to earn merit.
- Merit acts as "skill points" for 20 skill trees with 5 skills in each tree.
- mini-games
- 3 types of Hacking requiring player skill.
- Unique custom battle system built from scratch.
- Consequences to player choices.
- Over 100 enemy types, plus bosses and unique enemies.
- Lore can be found all over the world.
- Lots of player controlled customization.
- Custom dialog system and graphics with reputation system.
- Player controlled music with 85 songs over 5 albums.
- Exploration and collectibles like you won't believe.
- Strategic play for battles, environments, and conversation.
- Unique Conditions like arsed, aroused, and butthurt.
- Crimes

Latest Blog

Small Update

COMPLETE
- New samurai armor (o-yoroi) graphics replacing all Rag Tag Armor graphics.
- Updated resistance stats and attire comparison chart for o-yoroi.
- Alternative skin for o-yoroi.
- Alternative skin skeleton implemented with functionality for o-yoroi if unlocked.
^ this removes a couple to-do's off my list, and completes the full-size player profile costumes. (alt skins would be DLC in distant future)

- New static title screen. Saved layers for potential future animated version.
- Updated title screen image and other images in this project. Removed outdated images.
- Updated project name to Deathbed (from Deadbeat).
^ Better aligned with the updated vision of the game. Project housekeeping.

IN PROGRESS
- 16% (37/225) through making player dialog face pictures.
^ Will focus on completing these next.

NEXT
1. Following the player dialog face pictures, I'll build a simple NPC dialog face template where I can quickly switch out eyebrows, eye color, hair style, hair color, nose, and mouth. Talking NPC's will only have one expression and this template will be used to make the NPC's faces as needed as dialog is programmed in.

2. Position player and NPC face positions for dialog.

3. Build dialog frame/face auto-fill call event.

4. Implement all 304 possible player dialog faces into the call event. The player face will display based on which attire they are wearing. Use a picture layer which will work well with the battle screen as well as dialog.

5. Copy the above event to be used for the battle system. Align battle screen to not have to change the picture placements for the 304 images.

Posts

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Wanna get an idea of the scale of this game? This over world map is accurate.



The pink box can fit the entire Hero's Realm world map. This isn't a map you fly over with locations you can visit. This represents the area that can be explored by foot.

To get this image, first the in game walk-able area was mapped out. Then, at zoom x8, the entire map was screen shot one screen at a time. Then, all those screens were added together to provide a full picture of each area. These pictures are too large to show here. Then, the areas were placed together as they are connected in game. After which I filled in the colors to be solid and different to represent each region.

I had to fit the map on a screen, so it was zoomed out... a lot. Probably more than 1500x.

So you're probably wondering, just how much of this map is actually complete? I wouldn't say any map is 100% finished. There are some areas which area already mapped with quite a lot of detail, such as all the brown maps, the green one, and the white one. There are some which are only outlined, such as the dark blue map, and there are others in between, such as the bottom grey area.

There is an underground map that's 1/4 the size of the grey map and it's complete.
The images uploaded for this game are in serious need of updating. I'll get around to that at the next round of mapping.
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