[RM2K3] LOSING A BATTLE ALWAYS RESULTS IN GAME OVER?
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I don't like Game Overs, so what I want is for the player to return to a checkpoint after dying. Under Battle Layout tab, I linked Death Handler to call a common event, and to teleport before executing Death Handler, but neither of these things work when my party dies to a random encounter. It just goes to the Game Over screen.
In an encounter initiated by an event with the option of Defeat Handler set to execute custom handler, it flashes the map where I activated the event, then goes to the Game Over screen, ignoring my custom handler.
Am I missing something?
In an encounter initiated by an event with the option of Defeat Handler set to execute custom handler, it flashes the map where I activated the event, then goes to the Game Over screen, ignoring my custom handler.
Am I missing something?
I've had this happen. Typically, it's because you have other common events that are running first so it doesn't revive in time. You can resolve this one of two ways, you can switch Death to end after battle, or you can turn on a switch-based common event that removes death just from the leader.
Try this:
Go to Database > Conditions, and click on your death condition (first one on the page) and make sure "Extent of Effect" is set to "Ends after Battle". This will make it so that when you die in battle, you'll exit the battle with 1hp instead of 0hp.
I think you're seeing the game over screen because your party has 0hp.
Go to Database > Conditions, and click on your death condition (first one on the page) and make sure "Extent of Effect" is set to "Ends after Battle". This will make it so that when you die in battle, you'll exit the battle with 1hp instead of 0hp.
I think you're seeing the game over screen because your party has 0hp.
Even reviving all characters as the very first action of your event doesn't work. It doesn't load the event in time, since it checks first.
Come to think of it...
Come to think of it...
Yeah, thanks. Removing Death condition after battle solved the issue. Damn, why do I keep making nooby threads like this.xD
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