Devlog 63: Damn bugs, why won't you die?
When it comes to game development I more or less appreciate and share odblood’s transparent approach. I don’t want to hide everything that’s not going so well and just put up this perfect front as some sort of tip of an iceberg.

So I released the first demo of the game to a tester last week. To say that the reception was underwhelming would be an understatement. There were a *lot* of bugs present and other technical problems.

Bot Round-up!
As some of you (most of you) may know, last/this week saw us fending off a bot invasion of ... well, quite a large scale actually. The invasion went on for a few days, with quite a few topics posted in the forums (well over 600 by my last count). After some quick and fast patching we (anky~ ^.^) finally got it figured out and we've yet to see the bastards return. Yay for anky! Yay for sticky-tape!
Two Years on, and only 6% complete.
Seems I can't even take a break for two weeks before getting inundated with PMs.

But I guess it was a sign that I needed to come back and start posting on RMN again. The break, while brief, re-fueled my enthuasism for this project, to a point where I've made my biggest and best designed town in a long, long time and did a bit more--
McBacon Jam 2 Post-Mortem
Ok, so a lot has happened and McBacon Jam 2 has ended. Successfully? I suppose that depends on the metric it's being measured by. If by number of turned in entries, then its been a flop more or less. By the experiences people have had? That sounds far more acceptable of a metric to go by. The thing is though, some things need to change, and must change for this to do anyone any good.
What a horrible night to have a review.
Barbarians and the Necromancer's Tower is a 2D side-scrolling platformer adventure based on the 8-Bit classic Castlevania.

The game casts you as a randomly-named, Conan-esque Barbarian who has no use for things like clothing or morals. There's a necromancer who lives nearby, he has gold, and the barbarian wants it.
Dev Blog #2: Cowboy Coffee Ain't Safe Drinkin'
  • ESBY
  • 09/10/2015 04:19 AM
Number two of ehhh. Last time I talked about the project's history through various stages of development, today I'll talk about gameplay and stuff.
Objective perfection?
  • NTC3
  • 08/29/2015 06:42 PM
Subject is another of those games that I downloaded a while ago, and then forgot all about it until recently. Scrolling through the Downloads folder, I decided I might as well give it a try. The results, as it happens, utterly surprised me. I’m not sure if I can call it the best, but Subject is certainly the most polished title I’ve played in a long time.
Stop using ImageShack
So recently we've come across a lot of adverts in members' avatars, and even on gameprofiles. The common theme? The image is being hosted on ImageShack. My guess is that ImageShack is replacing "old" images with advertising behind the scenes. Stop using ImageShack.
Let's Slack together!
Since RMN has made the jump over to Slack (a conversation client for groups and businesses - basically a chat room) charblar wrote an article about how to join Slack and the features you can expect to find there.

The name for our Slack room is rpmmakernet. Read this here article and jump on in to join us!
Pixel Quilt Logo
This is a much belated announcement letting you know that the Pixel Quilt: Logo Edition has been completed! I mean, we've only been at it for a YEAR, so...

Great job everyone and thanks to Sooz for organizing it (and keeping at it for so long)!
McBacon Jam 2
The next McBacon Jam starts in 3 days! Get signed up and paired up now by going over to the event page. The theme will be revealed when the event starts. Try something new!
A Slew Of Updates... And What's Next!
  • Sated
  • 08/14/2015 05:31 AM
There's been a lot going on with Sore Losers: Riot Grrrl over the last couple of months, so this is a bit of a cluster-fuck of updates sourced from a bunch of different posts I've made recently. Hopefully it will all make sense once I'm done!
So Jelly! Wraps up!
The end of the summer review event has arrived, and the final results are posted. Did you collect all the jellies? Did you read all 120 reviews? I sure didn't.
SM4SH with RMN
Now that Super Smash Bros for Wii U has a tourney mode, the handful of people who both own a Wii U and Smash Bros and who browse on RMN are organizing a pair of tournaments: For Hyrule (all Ganon all the time) and For Makerscore (a competitive tournament). Join now!
Nature of the Beast
I wanted to wait a bit longer before writing this next blog to keep from pumping out too much info at once, but the initial reaction to this has been so unexpectedly awesome that my motivation has rocketed higher than it has been since January when I started working on it! I've been blasting through tasks that normally take me an entire day's work to do, and I've made SO MUCH progress that it's insane!
Building RPG Maker Events Challenge!
Deep within the panic of IGMC, I came to realize that other than within the throes of gam mak, developing a game, we don't really have ways to practice Game Design and building events. So I thought of this challenge as an idea!

Join in the fun and see if you have what it takes to complete the various eventing challenges presented - and maybe learn a few things while you're at it!
So Jelly! Week 3
And now week 3 is nearly complete! The theme is Red Pepper Jelly and you have less than day left to review a game to win a Red Pepper Jelly achievement worth 15 makerscore. The deadline is July 20th.

So Jelly! is a weekly review event running through July
Game Length and Maintaining Player Interest
  • Sooz
  • 07/14/2015 04:36 AM
So, game length.

Why do people feel like they need to make games longer than a full day? Should most games even need to take more than a single afternoon? What can devs do to better wrangle their scope creep? In a similar vein, how do you maintain player interest in the starting levels?

Have an opinion? Share it, and check out others' opinions on the subject, too!
So Jelly! Week 2
Week 2 is nearly complete. The theme for week 2 is Grape Jelly and you have 1 day left to review a game to win a Grape Jelly achievement worth 15 makerscore. The deadline is July 13th.

So Jelly! is a weekly review event running through July
Engalia: The Wager - New Version Added
  • Sated
  • 07/13/2015 01:20 AM
I've added a new download for this game. Most of the changes made are aimed at balancing the battles so that they're more difficult than they were in the previous version, but there also some other changes thrown in for good measure. Most of the changes that I was hoping to make are discussed in this blog-post, but I'll give a quick run-down of the changes here.