THE LATEST

Interview: Cinnamon
As part of my interview series, I'm speaking to prominent developers/contributors in the 2014 Indie Game Maker Contest to gain insight on their inner workings. Today we speak to Cinnamon, the developer of the adventure RPG Unraveled: Tale of the Shipbreaker's Daughter, driven by the story of a little girl whose family has gone missing at a ship breaking yard. Based on real events, Unraveled takes you through a child’s imagination as she seeks out her parents. Relive your childhood fantasies on a journey that may make you think, laugh and tear up (just a little bit).
McBacon Jam #2
Checking interest...

OK, so I've been saying there was going to be another McBacon Jam and I'd like to make that so. Of course, potential entrant feedback is needed, so, I'll lay down the basics I had in mind and We can all bounce ideas back and forth.
Dule is cool
Dule is the A Golden Week of RPG Maker 2003 event inspired straight RPG story centering around a contract taken up by two travelling guides, who must help a mysterious sorceress reach a secluded tower for an unknown purpose. Pizza (Minutes to Midnight, Peeking at Stars, Carpan), used to making short atmospheric games far less than half an hour in length, plays against type to develop a straightforward cliche-driven RPG, differing from the short parable genre he had been typecast for.
Avengers: Age of Statron
May's stats are finally up. Enjoy. Nothing much in the way of milestones. We have 80 million combined game views now, and over 2000 playlists made.
What's Happening?!
I have renamed the Game Development forum to What's Happening in Game Make & RMN, and incorporated site announcements into that forum. Game Design & Theory is now Game Design & Development, and is intended for all game design, development and discussion talk.
Teamwork and You!
This article is less about teamwork in general and more about using some RMN features that some may not be aware of. Yes, there are plenty of alternative methods of communication with varying levels of effectiveness. However, RMN does have a surprising amount of features that enable effective communication between team members.
A Message From Liberty
Hey guys!
We get a lot of great games on the site and I try to bring attention to them via the Writing spot on the front page - mainly through blog posts and reviews. Sometimes we get so many great games that it's hard to pick just one, and sometimes the blog posts that we get are picture-heavy but writing-light, meaning they don't make for very good Writing Spots, even though I'd love to show them off! So I figured I'd do something different today - I'm going to pop a list of cool blogs here and you guys go check them out, okay? They're a bit light on written content but they deserve some lovin'.


Support Summoner of Sounds
In conjunction with the new mega-music event Summoner of Sounds we are fundraising a donation pool for the participating musicians and costs of producing a new RMN Music Pack. Please consider donating!
BQ7 submissions are over
...but there is still time to submit late entries directly to kentona via PM. If you started working on a puzzle for the event and didn't get it finished in time, finish it anyway and send him a link to it when it is completed. The projected completion date is end of May.
Welcome to Noise Waltz
  • Rhyme
  • 04/29/2015 10:14 AM
I've always wanted to make a game where you can create your own things, or find unique equipment in the field akin to Diablo! Loot based! Something unconstrained to the limits of the database!

So in Noise Waltz, the game generates weapons and armor, and allows the player to change practically any aspect of the equipment they make. It extends very slightly to consumable items, but I do not want to focus on it as much.

And in this blog I hope to be a bit more transparent with my development method and talk a bit in depth about how the design of each equipment works.
The official English RM2k3 is out!
It actually happened! :D

Degica has now, by order of KADOKAWA GAMES/Enterbrain and in cooperation with me, finally released an official English version of RPG Maker 2003 on Steam.
LET'S UNITY!!
  • slash
  • 04/20/2015 12:56 AM
A casual introduction to the Unity engine, with lots of helpful hints on how to approach it!

Hi! I'm Slash and I'm here to teach you about Unity3D. It's incredibly popular lately and there's already a number of designers on this site that use it (like me!) but there's no tutorials at all! Since it's my favorite game engine and since Kentona has been bugging me for it for a while, I figured I could write something up. Hopefully it helps~
Return of the SNEWS - RMN SNEWS - ISSUE #23
How are things going? What are you up to these days? Are you still active?

Remember how I made the RMN resolution to "Engage in conversations; embrace change; give feedback; treat people well; give credit; show interest; develop strengths; identify weaknesses; focus on new members; add more knowledge; keep members informed."? A big part of that is increasing my engagement with the community. So let's engage some more. Consider this a "State of the Union" address, but without the gravitas.
Slip Into Ruby: Battlers
Hello Sports Fans! I was feeling generous and I've just started sharing these with RMRK and rpgmakerweb, so you get a bonus early edition of

SLIP INTO RUBY

It's finally the time all (most (some (a few (none (because nobody reads these))))) of you have been waiting for: battlers! We're going to delve in and get all nitty-gritty with some of the most complicated code you're going to see in the default scripts, so buckle your seatbelts, put on some fresh pants and pack a lunch!
RMN GETS POM GETS WI-FI
  • Leigh
  • 04/05/2015 11:49 AM
The purpose of this analysis is to determine how a particular site constitutes an online audience space with an examination of the audience practices existing there.
That site? RMN.
That game? Pom Gets Wi-Fi.

Statborne
Face your stats in this dangerous new world, where danger, death and madness lurk around every corner. Nothing too exceptional to report on stats this month, but we are over 100 commercial game profiles.
Izu Paradiso (in development)
Another area in the works to feature in our Kickstarter campaign vid.
Obviously I want to showcase as much of the full-game's colour, variety and vibrancy as possible, so including Izu Paradiso in it was a no brainer.

I have to say that it's my favourite of all the parallax-mapping assets I've created so far.
Craze is Mischievious
The results are in for the Mischief List Maker poll, and the winner is Craze with his 'All Aboard the SS Drama' playlist! Congratulations Craze, and thank you to all the participants.
Mischief Managed
This was a Playlist creation event. Contestants were to make a good, creative play list of at least 4 games and post a link to that list in this topic. I have checked them out, select the top 10 (in my opinion) and put them in a poll.

We will now vote for the best one, and the winner will get a gifted copy of Mischief (worth $25) a cool art program, courtesy of RMN!
Battledome Completed!
The RESULTS are in! We've finally woke up that lazy bum in the voting booth to tally the votes. Here they are!