THE LATEST

Ethereal Escape - What's going on?
Welp, since I've only ever made one, I thought I'd put together another little blog post to talk about what I've been working on.

Graphics
As you know, I was nearly finished with the demo when I decided to give the game a graphical overhaul. Although it's coming along slowly, I feel it was very much worth it. I am so much more satisfied with the aesthetic of the game, and therefore more motivated than ever to work on it. I feel like it's all finally coming together.

So Jelly! Week 1
The theme for week 1 has been revealed: Apple Jelly. Review a game this week to win an Apple Jelly achievement worth 15 makerscore. The deadline is July 6th.

So Jelly! is a weekly review event running through July
Summoner of Sounds
  • Happy
  • 06/23/2015 08:00 PM
Here is a recap of the entries submitted for the event series' first chapter: Light of Heart.

Songs composed by Kunsel, Calicer & Lucent_Aurora, Ylmir, @anoraxofficialmusic, Merlandese and Trihan. Host voice: Liberty. Production manager: Happy.
A PLEA: DON'T MAKE YOUR FIRST GAME A TEAM GAME
  • unity
  • 06/23/2015 12:00 AM
Hello everyone! A common occurrence I see around RMN a lot is the "Newbie Looking for Team" thread (And not specifically wanting to join an existing team, either). Instead, they have this great idea for a game, but have never made one before, and they want people to step up and volunteer to do all the things they aren't good at yet, usually asking for a composer, a spriter, an artist, a mapper, and sometimes a writer, too.

These threads almost always ultimately fail, with no one stepping up to volunteer their services. Why is that?
SNEWS #24
A newsletter - RM2k3, store, SoS, MOG, Backlog, perceptions, Unreal, Unity, unity

Summer is right around the corner... and here I am stuck inside writing a newsletter for a small niche community in the shady corner of the internets. C'est la vie.
Best of Blogs
This is a new series of bi-monthly articles to show off the best blogs that I've seen over the course of a fortnight.

Often, when searching for a blog, article or review to show off in the What's Written spot, I'll find that there is a lot of great content on the site.
Usually I have to pick just one thing to show and I try to make choices that exclude those games which already have high traffic or aren't quite as interesting as others. This is a pity, because in the blog area, particularly, there's a lot of great stuff put out that doesn't get seen. Thus, I decided that this series of articles needed to be made.
DS RESOURCE PACK REVIEW
This is a video review of the DS Resource Pack. The DS Resource Pack is extra content which can be used in RPG Maker VX Ace. This pack is priced at $29.99 and can be purchased in the RMN Store! The DS Resource Pack is a great value. It includes a huge assortment of tile sets, songs, and characters.

Want to know whether to buy it or not?

Statistic World
Like a dinosaur I have come lumbering into RMN and finally posted the latest statistics. (Velociraptors have feathers!) We have 2390 games now with a download.
MIDGAL: A major update!
  • Trass
  • 06/06/2015 06:33 AM
So it's been quite a while since I put up the game here. It's time for some actual updates!

I recently contacted a friend of mine who has years of experience in programming, so we are going to stop developing Migdal in RPG Maker Ace and will move on to Unity instead. This will open up a whole new possibilities for us.
Summoner of Sounds Chapter 2
  • Happy
  • 06/02/2015 04:17 PM
Are you feeling light of heart? Are you satisfied with the Sounds you summoned for the light-hearted Realm? Do you feel the challenge was kind of easy, or do you feel that you need to take a breather? Well, no time to ponder - the next challenge is here! It's time for action! Start your engines!
THINGS THAT MAKE COMBAT BORING + SOLUTIONS
You may have seen it before, both in bad RPG Maker games and in bad commercial RPGs - all the battles (or most of them) bog down to hammering the enemy and restoring your HP as needed. Some games even go a step further and cut down the second part, making you mash through battles.

While it's not the best-written article about combat design, there's some good ideas here. Jump into the comment section to discuss them and add your own recommendations!



Interview: Cinnamon
As part of my interview series, I'm speaking to prominent developers/contributors in the 2014 Indie Game Maker Contest to gain insight on their inner workings. Today we speak to Cinnamon, the developer of the adventure RPG Unraveled: Tale of the Shipbreaker's Daughter, driven by the story of a little girl whose family has gone missing at a ship breaking yard. Based on real events, Unraveled takes you through a child’s imagination as she seeks out her parents. Relive your childhood fantasies on a journey that may make you think, laugh and tear up (just a little bit).
McBacon Jam #2
Checking interest...

OK, so I've been saying there was going to be another McBacon Jam and I'd like to make that so. Of course, potential entrant feedback is needed, so, I'll lay down the basics I had in mind and We can all bounce ideas back and forth.
Dule is cool
Dule is the A Golden Week of RPG Maker 2003 event inspired straight RPG story centering around a contract taken up by two travelling guides, who must help a mysterious sorceress reach a secluded tower for an unknown purpose. Pizza (Minutes to Midnight, Peeking at Stars, Carpan), used to making short atmospheric games far less than half an hour in length, plays against type to develop a straightforward cliche-driven RPG, differing from the short parable genre he had been typecast for.
Avengers: Age of Statron
May's stats are finally up. Enjoy. Nothing much in the way of milestones. We have 80 million combined game views now, and over 2000 playlists made.
What's Happening?!
I have renamed the Game Development forum to What's Happening in Game Make & RMN, and incorporated site announcements into that forum. Game Design & Theory is now Game Design & Development, and is intended for all game design, development and discussion talk.
Teamwork and You!
This article is less about teamwork in general and more about using some RMN features that some may not be aware of. Yes, there are plenty of alternative methods of communication with varying levels of effectiveness. However, RMN does have a surprising amount of features that enable effective communication between team members.
A Message From Liberty
Hey guys!
We get a lot of great games on the site and I try to bring attention to them via the Writing spot on the front page - mainly through blog posts and reviews. Sometimes we get so many great games that it's hard to pick just one, and sometimes the blog posts that we get are picture-heavy but writing-light, meaning they don't make for very good Writing Spots, even though I'd love to show them off! So I figured I'd do something different today - I'm going to pop a list of cool blogs here and you guys go check them out, okay? They're a bit light on written content but they deserve some lovin'.


Support Summoner of Sounds
In conjunction with the new mega-music event Summoner of Sounds we are fundraising a donation pool for the participating musicians and costs of producing a new RMN Music Pack. Please consider donating!
BQ7 submissions are over
...but there is still time to submit late entries directly to kentona via PM. If you started working on a puzzle for the event and didn't get it finished in time, finish it anyway and send him a link to it when it is completed. The projected completion date is end of May.