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NEED A CSS CODE AND MAP FEEDBACK

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I need CSS for my game page. I refuse to do it myself, too tiresome. I want something fancy, make sure I can copy and paste it. Get to it.

Also, give me feedback on my maps. And when I say "feedback" I mean give me information I don't care about so that I know whether they meet site standards.





CashmereCat
Self-proclaimed Puzzle Snob
11638
Liberty made you a CSS on the last thread you created.

#1: It'd be nice if the first screenshot had trees. I don't really know why it's surrounded by water. Paths like that, built as a form of a structure, usually have straight paths.

#2: I'm not sure what those walls are in the second screenshot. They're usually used for interiors. They look too ornate for exterior buildings. If so, where are the doors and windows? It'd be nice if they had a purpose.

#3: I really like this screenshot. I see nothing wrong with the overlay, it's actually really good.

#4: I'm wondering why the snow cliff has walls leading up to it. It'd be good if you removed the shadow on top of your door on the house. I like the trees. Usually moats like that don't form a perfect square.

Other than that, they seem better than before. I mean, it seems like your maps are almost surreal, but I think if you're aiming for surreal, it has to at least have some semblance in reality, especially if it's something simple like houses having doors. Other than that, keep improving!
author=CashmereCat
Liberty made you a CSS on the last thread you created.#1: It'd be nice if the first screenshot had trees. I don't really know why it's surrounded by water. Paths like that, built as a form of a structure, usually have straight paths.

#2: I'm not sure what those walls are in the second screenshot. They're usually used for interiors. They look too ornate for exterior buildings. If so, where are the doors and windows? It'd be nice if they had a purpose.

#3: I really like this screenshot. I see nothing wrong with the overlay, it's actually really good.

#4: I'm wondering why the snow cliff has walls leading up to it. It'd be good if you removed the shadow on top of your door on the house. I like the trees. Usually moats like that don't form a perfect square.

Other than that, they seem better than before. I mean, it seems like your maps are almost surreal, but I think if you're aiming for surreal, it has to at least have some semblance in reality, especially if it's something simple like houses having doors. Other than that, keep improving!


#1 Will be tricky. The problem; I'm not sure how to improve it without violating what I had in mind. I might just remove the photo from my game submission.

#2 In that case, I may as well add a door and windows.

#3 Good.

#4 I never realized that was snow, a change will be made. The square moat; I figure something as elaborate as a world duel tournament has the resources available to make it.
Moon, you're really playing up the troll persona so. I can't really take you seriously. I'll give feedback on the maps though.

I assume your game is taking place in a city or some other populated area because that's what i'm getting from map #1. If so, I'd make the pathway symmetrical, most parks and manmade things like symmetry.
I agree with Cashmere's comments about maps 2 and 3. Map 2 is just strange, it feels like some sort of set of walls in the woods? I don't understand if they're supposed to be houses or something, so you probably want to change what tiles you're using so that's clearer to the player.
I like screenshot #3. I agree, the overlay is good.
with screenshot 4, I personally wonder about how your game is going to use yu gi oh as its main form of combat or whatever but not have pictures or card descriptions. Like, if you want it to be yu gi oh then it needs to look like yu gi oh more. but that's not what was asked here. with the map itself, I like your trees and plants and their placement. the snow cliffs make it seem like there shouldnt be as much greenery, though. I assume the moat and island is man made, but if it isnt manmade it's too symmetrical to be believably natural.

you have some good things, it's just your maps don't always feel like they're depicting a real location and I'm not sure if that's something youre going for or not.

edit: you replied to above, so lots of what I say is repeated.

If you're going for a manmade look, try to look at some stone and castle tilesets, rather than just nature ones. I think you'll be able to get a more consistent man made vibe using them than the nature ones.
Like, if you want it to be yu gi oh then it needs to look like yu gi oh more. but that's not what was asked here.
That's a problem that all the Yugioh games on this site suffer from.

Here are updated screenshots. Notice: Text dialogue was kept, for proper comparison value.

#2 The inconsequential walls were replaced by a tree.


#4 The walls were replaced, the door's shadow was removed.


I'm keeping image #1 in hopes that it doesn't cause my submission to get denied. I'm winging it.
slash
APATHY IS FOR COWARDS
4158
Bahahahahahahahahahaha, oh man. Best of luck to ya, kid. You're gonna need it if you keep being such an ass.
Moon, in the future use the SCREENSHOT THREAD for feedback. I've given you links to it before.

Just in case you missed that many times here is the link yet again: http://rpgmaker.net/forums/topics/16862/

You got your CSS. I'm locking this thread. Go ask people about screenshot advice in the relevant thread.


Also: why didn't you show those maps instead of the shit you threw on your gamepage instead? Because it would have sailed through and there would not have been a fucking issue. FFS.

PEOPLE PLEASE SHOW YOUR BEST MAPS AND THE LIKE ON YOUR GAMEPAGES!

;.;
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