GETTING TWO SCRIPTS TO PLAY NICE TOGETHER [FIXED]
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Hello! For my game Luxaren Allure, I'm using two scripts, Kread-EX's Animated Battlers and Formar's Customizable ATB/Stamina System. For the most part, they work together very well, but I have a small gripe that I would very much like to see fixed:
When enemies and allies take damage, they show their "take damage" animation the first time, but if you hit the same enemy again, it won't display that animation. After some time has passed, they'll show that animation again when hit, but I'd really like it to be consistent and show it every time.
I'm willing to pay for this fix. I'm unaware with the rates for scripting or how much work this would take, so please let me know ^^
(I also have a smaller problem in the same area, when enemies die, but are revived, their normal animation won't turn on properly. I'd also pay to have this fixed, if possible ^_^ )
Thanks very much in advance! If you're interested, or want to have a closer look at the setup I'm using, please let me know and I'll send you a copy of my current project.
When enemies and allies take damage, they show their "take damage" animation the first time, but if you hit the same enemy again, it won't display that animation. After some time has passed, they'll show that animation again when hit, but I'd really like it to be consistent and show it every time.
I'm willing to pay for this fix. I'm unaware with the rates for scripting or how much work this would take, so please let me know ^^
(I also have a smaller problem in the same area, when enemies die, but are revived, their normal animation won't turn on properly. I'd also pay to have this fixed, if possible ^_^ )
Thanks very much in advance! If you're interested, or want to have a closer look at the setup I'm using, please let me know and I'll send you a copy of my current project.
If you want, I can take a look at this later tonight or tomorrow morning! It might be a little easier if I can take a look at the project itself, but otherwise I can look up the scripts themselves and try to reproduce it. If it's something really tricky I might not be able to fix it, but I can give it a shot.
Uh, IDK about paying... I'll let you know? Or maybe you can help me playtest sometime? :D
Uh, IDK about paying... I'll let you know? Or maybe you can help me playtest sometime? :D
I'm totally willing to pay you with playtesting if you want! ^_^ Though if it turns out to be quite time intensive, I'm willing to pay actual money ;)
I'll send you a copy of the project right away. Thanks so much, slash! :DDD
I'll send you a copy of the project right away. Thanks so much, slash! :DDD
Go ahead and send it to me too if you want. My rates are pretty reasonable. ;)
I think I've figured out the cause of your hit animation problem, just trying to work out a solution now.
I've just PMed you what I believe is the fix for it.
Edit: I couldn't find an enemy-revive skill in the database to test, but I think my fix will also sort out your resurrection issue.
Edit: I couldn't find an enemy-revive skill in the database to test, but I think my fix will also sort out your resurrection issue.
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