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THE DUNGEON’S “ENGINE” UPDATE

  • deceius
  • 02/09/2019 02:52 AM
  • 868 views
So it’s time for a proper dev blog, am I right?

Finally, the dungeon’s “engine” is now completed, unless there will be more doodad ideas will be conceived. As of now, the skeletal framework (as I call it) of the dungeon is working the way I want it to be. For starters, the game will have this shroud effect on areas unexplored. This adds the sense of mystery and thrill to the dungeon. Initially, I have just envisioned the game to have this overlay of darkness around the player, but that was discarded. That kind of darkness felt static.


This is the First Floor of the First Dungeon. The colors will affect the vision of the player.

Another one is that lighting is given much more depth since there will be mechanics that will require the player to be in a particular side of light… if you know what I mean.

Here's that map in action:

Posts

Pages: 1
Looking really good! I like how approaching torches is what toggles them on!
Can't wait to see more!
Cap_H
DIGITAL IDENTITY CRISIS
6625
I agree. Not much else I would like to add.
Maybe try to keep individual rooms small. It might be annoying to have limited sight in a vast open space.
Pages: 1