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Next Day Balance?

  • Anaryu
  • 12/30/2009 05:52 AM
  • 1574 views
One thing I didn't really get to do was play the game through as the time got close to finished. Beta testers were a blessing this time around, but there is always that shadow of fear looming over your shoulders that screams "You're screweeeedd~" as you rush something out the door that you haven't gotten to play fully yourself.

Reports from the beta testers and some of the players after got me into playing and then digging, and I found I had a mistake in my damage calculations!

Sadly due to the way I was calculating it, faster attacks with lower damage gained the same damage scale per shot as larger attacks did, so while your 100 damage attack might do 140 damage in the end-game, your early attacks that did 4-6, were doing 44-46.

Yikes.

So I did some twiddling and got the numbers to work the way I WANTED them to work; the way the guns, spells, items, etc, were balanced to work.

Threw the calcs in and started testing again. Worked like a charm. Who knew I was 10 lines of code away from having it balanced the way I wanted? Ah well, such is life.

Anyway, after play testing it through a few times, tweaking some monster drops and chests, costs on guns and loot, etc, I was perfectly happy with how it worked.

So in the Downloads section you'll find 4 downloads now, the Game Chill releases are specifically marked as such, and will remain as they are for ETERNITY.

However, the "Standard" versions are now updated with the original balance I envisioned, so if you're NOT a Game Chill judge, please download those!

Posts

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Is this why Ball Lightning OBLITERATES TO HELL anything it touches? Or is it actually supposed to be that awesome?
Depends on the version; in the old, yes. :D
(It still is awesome, but not as.)
That's the skill I used the most my first time through too. lol
Solitayre
Circumstance penalty for being the bard.
18257
Silviera notably tore through the game using Aura Bolt.
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