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- hanzokimura
- Added: 05/05/2011 01:13 AM
- Last updated: 04/26/2024 02:45 PM
- 8249 views
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The text along the left hand side looks a little generic, or maybe it just looks odd that it doesn't match the text in the submenus. Why not use just one font for all of the menu?
@UPRC
Nahh I think I'll make it stay just the way it is. don't know what you meant by submenus though
@udivision
Loots is actually plural of Loot I think. xD
Nahh I think I'll make it stay just the way it is. don't know what you meant by submenus though
@udivision
Loots is actually plural of Loot I think. xD
I don't know the meaning of 'loots' (English is not my first language, also) but I'm pretty sure 'loot' already means a 'collection of objects'.
Anyway, the menu looks very nice. I'm just curious about the Tools>Item bag submenu. Is there going to be other tools?
Anyway, the menu looks very nice. I'm just curious about the Tools>Item bag submenu. Is there going to be other tools?
Yes there will be :) Dictionary Books(Monster/Skills/Items) Map Tools(Mining Tools, Fishing Tools etc.) and some other that might be also implemented. Hmm if Loot is already plural then I guess I'll fix that. English is not my first language also btw :)
author=hanzokimura
@UPRC
Nahh I think I'll make it stay just the way it is. don't know what you meant by submenus though
@udivision
Loots is actually plural of Loot I think. xD
INCORRECT. Loot is the proper term.
Loots is the action of looting (stealing, plundering, goatseing your grandma, etc...).
author=hanzokimuraGot that thanks ;)
Hmm if Loot is already plural then I guess I'll fix that. English is not my first language also btw :)
Hey, awesome! Is refreshing to see games like this one with custom scripts for everything... however, this particular menu feels a bit too empty, there is a lot of free space on the screen all the time and- I don't know, I feel it looks a bit disproportionated rather than just simplistic and elegant... <_>
Edit: Edit:
Now that I think of it, this kind of info shouldn't be spread on different sites, It should be all at the ready here to begin with... =P
Edit: Edit:
Thanks :) though looks like someone doesn't have the time to read the description on the youtube page xD so here it is:
Now that I think of it, this kind of info shouldn't be spread on different sites, It should be all at the ready here to begin with... =P
author=alterego
Hey, awesome! Is refreshing to see games like this one with custom scripts for everything... however, this particular menu feels a bit too empty, there is a lot of free space on the screen all the time and- I don't know, I feel it looks a bit disproportionated rather than just simplistic and elegant... <_>
Thanks :) though looks like someone doesn't have the time to read the description on the youtube page xD so here it is:
author=Hanzo Kimura
An Early Version of Inventory System Designed for my Game: Valkyrie Stories: Escallion Rising
Groupings the type of Items which is already Included in KGC Script
Added a Tweak of Animation here and there.
This script is not 100% Complete yet considering the Character Status Window is not displayed and has not been designed yet.
though I want to try it and share it to you guys. Tell me what you think :)
author=hanzokimuraauthor=hanzokimuraGot that thanks ;)
Hmm if Loot is already plural then I guess I'll fix that. English is not my first language also btw :)
It's not so much that "loot" is plural; rather, "loot" is uncountable so being plural doesn't make much sense.
"Armor" is also uncountable, by the way.
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