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Item Addition - Angel Feather, and Alcohol

Item addition is a lookback in the list of Items I managed to move into the "fresh start" in the development cycle. This item in particular had to be kept.



Obviously it says what it does already, however when you obtain it, it is kind of like an exclusive item to Akiko, except that everyone can use it as long as she's in the party. That means, if she somehow.... oh I don't know.... starts to feel unwell and takes a day off or so, she will be removed from the party, and the item will go with her. Of course you won't be able to see the item in any Kita related parts of the game (obviously). The angel feather revives all characters to 100% health, and can be used forever, though not completely forever as before getting it, you have a choice of accepting the item or not as well as it (spoiler alert) disappears in a later portion of the story.. The Icon used is an edited version of the default RTP Icon, with an added glow to it to make it look sort of Divine in a way. Well, that's pretty much it for THIS item. As in a point of view, it's a crutch. Anyway, I better get back to developing, and it's going to be slow... again. The next item that also hit the game is Alcohol (Wiskey, Wine, and Ale).

In the past, Wiskey, Alcohol, and Ale did hit the now scrapped version of the game, and I managed to bring them back, with the cost of losing the Vitality of each character... haven't made a sober/drunk system though, so no drunk characters yet.


As shown in the Images section...

Although you gain SP, you lose a portion of HP. Each one down the list is stronger than its previous beverage, And they all can take a toll on characters who have high HP. No side effects, except for HP loss this fresh start around. Though HP Poison will probably still exist in the game for other things.

That's all for this blog... thing, don't know why I put this in here. Anyway, back to redeveloping a proper Part 1 without any "off the trail" decisions that I have done.