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Let's Talk About Ze Story

  • Xenomic
  • 07/19/2012 10:49 PM
  • 962 views
***SPOILERS FOR STORY PERHAPS?!***

Ah yes, to clear up some things with the story, since some people think it's as clear-cut as it is...it really isn't. I'm pretty sure that everyone who's played through it some thinks that the final boss is going to be either Rinnosuke or Pandora or something to that extent, but that is only half true...in the bad ending they are. NOT in the actual ending. I'm not going to spoil who the final boss is, but it's someone you might expect if you go through the story.


You get everything thrown at you at the start of the game for a reason...as I've stated before, it's for the game to clear things up and make things more clear-cut (and keep in mind, not everything is as sorted out as we'd like to be. Sometimes things can get as confusing and convuluted (sp?) as what's going on here. Not everything WILL be explained in the current beta, but a lot of things WILL be explained during beta5, so keep this in mind.


There's actually a few hints as to who the big bad villain is in the actual game, but this doesn't show up until around beta4. So if you're playing through the game and are wondering who it may be, pay attention to the dialogue and such in there.



Remember, what you see may not necessarily be what's true~



In other news, I have yet to start recording the battle animations since that's going to take quite a while to do, and I have no idea if the video will desync on me like holy hell since this computer has issues. I'll get to it eventually though...



I am curious though as to what people are "expecting" how the game is going to go though. Do let me know so I can see what you think and maybe even discuss the story a bit. After all, I do consider storytelling one of my better traits (as opposed to say my shitty mapping abilities). ^^;

Posts

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Marrend
Guardian of the Description Thread
21781
Having a convoluted beginning will probably just cause confusion with the "average Joe" gamer. Which, basically, was my own experience. While one might understand that these characters and scenes that are being shown are important, keeping track of it all is another task entirely.

If you're insistent on having that sequence, you might try engaging the player. In other words, make parts of the opening sequence playable. I'm not sure which sequences would provide the most impact for the player (Finding Pandora's Box?), but it's a thought.
Maybe. Originally the intro didn't have all of the scenes either. It was originally world map > Kourindou event > Hakurei Shrine event. I added in the others because I felt that there wasn't enough on those characters at all at the time. I MIGHT cut those scenes out, I'm not sure yet.


Again, most of the crazy, convoluted stuff is in the beta1 segment. Once you get past that (which is the first 5 dungeons of the game), then it starts becoming less and less convoluted and actually starts getting into the plot more and more, answering some of those questions. So again, mostly the start of the game being the main issue with this game sadly.
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