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One Night 4 is now crowdsourcing

Hey everyone, guess what? I'm resuming development on One Night 4! Well, kinda. See, there were a number of reasons I cancelled the project (just one of them being a lack of time) and most of them were related to me being unable to finance a couple of resources I need to push the game through to completion. These are things that I really couldn't find anywhere else, such as a complete custom soundtrack, scripts for the stealth and monster AI systems I wanted to implement and a bunch of graphical resources such as monster and character sprites and edits, and the new modern/futuristic tilesets for RPG Maker (and subsequent changes I need done to them, such as bloodying them up and making them a little more dilapidated).

However, I noticed that quite a few RPG Maker games of late (and many more indie games in general) have been turning to fans to finance their production, and it seems to be doing well, so I've decided to do the same thing and have set up and Indiegogo campaign for One Night 4.

The fund raising goal is $2000 (plus $100 to cover Indiegogo + Paypal fees) -- I've managed to cobble together most of the game's assets myself and have made a start so I don't need a full game's worth of resources and this amount would be more than enough to secure the last few materials I need to polish the game and finish it off. At the moment, the game is roughly 50% complete, but I can't push forward until I'm able to implement the missing systems and many of the later areas of the game rely on this stuff. As such, I'm pretty much making a plea to all of you to help me make the completion of this game a reality.

As usual with these campaigns, there are several perks you get in return for your contribution, such as getting to be in the game and getting access to concept art and design notes. They're not much (as again, I have limited funds and this isn't a commercial game either, so free downloads and boxed copies are worthless perks), but I want to make One Night 4 the best game in the series and a worthy addition to the RPG Maker horror canon, so I'm trying my best to make pledging your support worthwhile. If you're an existing One Night fan, or just want to champion the revival of classic survival horror mechanics a la Resident Evil and Silent Hill, please consider making a donation. Every little bit helps, and you'll be doing your part in helping me complete a project that wouldn't otherwise advance.

Indiegogo Campaign: http://www.indiegogo.com/projects/332547?show_todos=true

Posts

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BurningTyger
Hm i Wonder if i can pul somethi goff here/
1289
OR you could ask some of those here to contribute resources instead of money- compositions, graphics, etc. It might be a sensible approach.
I'd much rather pay people to create what I want, so that they actually get something out of it, and so that I have a little more free reign over what they create. I'd just like to actually earn a little money out of game development for once and pay back contributors for their hard work. There are plenty of other game developers doing this. Likewise, there are a couple of resources that I can't get for free, like the modern tileset recently put out at RPG Maker Web, and composers who expect to be paid for their hard work.

For example, people contributing free graphics and music might not like me using those materials in a commercial project later on, or they might not want the resources to be exclusive to one game. If I actually commission and pay for resources, then they can get something out of it and I can do what I need to with them.

In the past, I've been perfectly happy to fork out for graphics and other resources, and I've done it plenty of times for the previous One Night games and Legionwood. This time, however, I'm just a little low on funds in real life, so I'm trying to raise enough funds that will definitely cover what I want to do. I really don't want to release a half baked game, especially a One Night sequel, and I don't think there's anything wrong with that. I do understand the sentiment of not thinking that people using RPG Maker should earn any money from their exploits, but the truth is that sometimes we have to pay out of our own pocket for good resources and hire help to release something really good, and I think that asking fans to help contribute (especially as this is a freeware game) when the developer's financial situation isn't great at the moment is a worthwhile idea.
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