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Changing Magic Points

  • Milennin
  • 07/29/2013 02:42 PM
  • 241 views
A short blog entry about the rebalancing of Magic Points (MP). Previously I had a pretty regular RPG system in which a character's MP would increase with each level up. But this would cause some problems, mainly with Skills becoming way too cheap to cast at higher levels (even if including my 5-stage Skill upgrades). Solutions for this could of course be to create even more versions of the same Skill, but with higher cost, or just make them cost a percentage of a player's max MP, but neither would make having more MP an advantage.
Which is why I decided to rework the way MP works in FADE. The MP growth is now severely limited to only +1MP roughly every 5 levels, while Skill costs will not increase at all (in some cases even decrease after some upgrades). This will make it easier to balance the costs of Spells, and gaining extra MP will still result in an advantage.
Character's MP can still be increased with Fruit consumables, but these are mostly hidden treasures, or very expensive to buy (not worth the cost, unless you grind).