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Hella Updates~!

  • Adon237
  • 09/06/2015 02:18 AM
  • 911 views
Yaaayy!! I've finally gotten to implementing all the changes to the battle system and other things. I am super satisfied with the results for sure! Here is a list of things I've done:

• Implemented new battle HUDs. Now, busts/portraits are used to represent each character in the battlefield. Each portrait has a box for status icons, HP and MP bars with numbers, and a rectangle indicator for the Crisis system. All selectable windows appear in the middle of the screen and move to the right as you choose the actions for each actor.

• The Crisis system has been implemented. Inspired by Valkyrie Stories' Lifeline system, the crisis waves become more drastic as the user acts in battle. There are various modes configurable in the skill menu that can change how one gains crisis.
(Crisis is based off TP) Whether the Combatant crisis mode, which gains Crisis as you fight in battle, or the Mender crisis mode, which gains Crisis as you heal allies, once your Crisis has reached the peak, indicated by the drastic blue wave, your "Solution" command becomes available.

Similar to the former Astral Projection system, once a character uses the Solution command they must put in one of several possible combos to execute a special skill.

Additionally, when any character reaches max crisis, they have a chance of gaining one of four states; Divine Favor (doubles LUK for battle), Persistence (50% of not dying from a fatal attack), x2 EXP, and Treasure Boost (doubles gold and drop rates for the battle).

• Transitions between maps and scenes now use crossfading, similar to battle transitions in the engine.

• Transitions into battle now have a blurring swirling effect. (Demonstration will be shown later)

• Some battlebacks are now animated to a degree.

• The battle system is now completed.

• Advanced camera control will be used for scenes.

• Item rarity has been implemented.

Now all that's left to do is message busts and reconfiguring sprites and I will be able to work on the playable game (maps, specific battles, etc.) Things are looking quite good for Diabolica!

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Just a random idea I thought: being able to manipulate what boost you get from the Crisis Mode. For example, Combatant Crisis gives you Divine Favor, Mender Crisis gives you Persistence. Or something like that.

I like the changes :^D.
Adon237
if i had an allowance, i would give it to rmn
1743
That is an interesting idea, I will see if I can get that to work and if so I'll keep it! Thanks Orochii :)
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