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Yes, my duel system is back! With a vengance!
  • Marrend
  • Added: 12/22/2013 04:24 PM
  • Last updated: 04/28/2024 05:23 PM
  • 2063 views

Posts

Pages: 1
Marrend
Guardian of the Description Thread
21781
Image updated! Maybe I could have snagged something that wasn't as one-sided as this, but, meh.
mh i thought of it more as a variation of the already present battle system with the slight difference that the action is executed after a check who damages who -> wins through higher Duel Value. therefor action of both partys would have to be picked simultanuesly and maybe a little "clash" animation before one side recieves damage/status effects???
and perhaps it is possible to just push a menue between fighting choise and the actual action choise to insert a potion phase that doesnt end the action but let the player activate an item and then proceed to the menue with the action choise (skill/attack)
usually in the normal battle system everyone gets to execute whatever action they choose. i want to prevent that by making it into a more direct fight thats going on between enemy and character, from which the clearly better fighter would come out successful. im not quite sure how to put that into the game though xD
Marrend
Guardian of the Description Thread
21781
I'll admit to being a terrible person not reading all of that, but, I think you meant to post in your thread, rather than here?

Anyway, I gave a suggestion (albeit an incomplete one) there as to what you could do to implement the whole "Duel Value" thing. One thing I did not touch on there was implementing an "item-phase", aaaaaand that's because I'm not really sure where to start with that idea!

Though, I kinda think this ideation of my duel system might be more appropriate for what you're looking for. At least as far as the AI component is concerned? Though, I remember wanting to check out the predictive AI there, and that check got lost in the Konohana shuffle.
yea sry :D^^ ill be trying thanks for your help in any way i really appreciate it
Pages: 1