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Taking the long road

  • cabfe
  • 07/25/2015 09:04 AM
  • 1078 views
Hello everybody!

Bleeding Moons is still under construction. I have already drawn some new sprites poses, extended some scenes and redone some early maps.

Let me show you the one map that I wanted the most to recreate.
Valbois has been promoted from a little town in the countryside:


to the capital city it was supposed to be:

As you can notice, there's also a new logo for the game, made by KDS.

As for the translation into English, I'm halfway done. Literally. My currently done French text file is 1.4MB and its English counterpart is around 700KB. I must add that the translation was already done for the demo part (although rewritten since). On average, I write 15-20KB (including control codes) of text every day, so there's at least 2 months of translation work ahead of me. I still have to write the commentary mode, and translate it as well. And then, it'll have to be proofread and I hope to have it read by someone able to check against the original French version to fix translation errors and rewrite in a more natural English to native speakers. If you think you can do it, there will be a paid job offer about that when the text will be ready.
Other languages translators are welcome to contact me too.


Now, for one of the most important news in Bleeding Moons' history:
I have decided that Bleeding Moons will become a commercial game upon release.

Considering my personal investment in the making and the overall quality of the game, not to mention the positive feedback from the now 1-year old demo or the rewards won, I think Bleeding Moons is worthy to become a professional game.
In fact, some people had advised me to make it commercial after they played the demo, for it was already a good game back then.
After more than another year spent on it, the game is (almost) done and is better than ever.

Actually, I had this idea since its conception, but wasn't sure at first if I could make a good enough game. For that reason, I have used only resources that were either free or made sure that I had a proper licence, so the transition won't impact the game.

Bleeding Moons has become a major game, raising the bar on every aspect of RPG Maker made interactive novels.
By having it become a commercial game instead of a free game, I believe it will paradoxically have it access a broader audience. Only this way will my game be able to reach non-RM players and show them that there is more to RPG Maker games than your basic run-of-the-mill RPG that gave the engine its sometimes contested reputation, just like To the Moon made a great impression on unknowing players.
As a matter of fact, this is the very game that made me interested in creating mine, using RPG Maker to do so.

I hope I will be a good ambassador for the RM community and bring some more light to the wonderful people and games that are still covered with clouds despite their greatness.

Thank you for helping me make this game what it has become!