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Planned update

Ok, folks! I've made up my mind that I'm going to update my game, Skyward Temple. I'm aware it has a lot of design flaws ever since I watched most of people did Let's Play video. Some people complaint about the exploration, some didn't know some essential features like Free Turn Battle. They just command the actor without selecting who will gonna do the first action.

First update list. This is my top priority
An additional help window to show the skill details (and even for the normal attack). Some people I saw they didn't know what the skill element and type. Picking the right element to attack the enemy is important here.





These are working screenshot and probably not final yet. That's why I didn't put them in image gallery

Second update list. A battle tip for Free Turn Battle
Just added a little help tell you that you could select the actor which is going to do the first action. Some people really missed this feature. Ok, that's could partially my fault since I never told the player



Third update list. Encounter rebalance
Even I use evented encounter, there's a chance that you might be surprise attacked. When your party surprised, they could do one hit kill to your actor. In hard mode, you could instantly gameover without doing anything because the enemies were so overpowered. That's not fair, I'm aware. Now, I added a little bonus when your party surprised. They automatically switch to defend mode so they took a half damage while the enemies surprise them. Fair enough?

Also, I saw some people were annoyed with the map encounters. They were so fast, hard to avoid, yet many. As the developer, I could escaped easily since I know well the dungeon map. But it isn't for the player. I decided to make them slower

Fourth update list. TSBS version 1.4 stable update
Yes, it will still be the sample game for my battle system. I will release the stable version of the TSBS together with the sample game. Though, this game won't do a showcase what's new in the newest version of TSBS (like battle camera or such). I just updated the battle system.

That's all folks! :D

P.S :
- Lunar is a he, not a she :P
- If you wonder why the Stella's hat looks like a mage hat, here is her full portrait
Promotional Art
Concept Art