Update on the bonfire sprite (it'll be the last, promise).
Following some suggestions that the animation appeared to 'jump' when restarting and wasn't flowing smoothly as a result, I've now added four new frames to the sequence, added a 'rising smoke' effect behind the flames and slightly randomised the time between frame transitions. All, hopefully, for a superior bonfire:
author=Vegnarus Way better than the last one! But are there 2 identical frames at the end of the loop? I think it switches between the identical ones at the end.
But still, way to go man! Your willingness to work on these details is commendable!
I do try - although, it's weird that I don't notice obvious things until they're pointed out. Should be a simple case of reorganising the animation sequence this time.
author=Elder71 I do try - although, it's weird that I don't notice obvious things until they're pointed out. Should be a simple case of reorganising the animation sequence this time.
Yeah I figured that you just made an error with the order or something like that. Glad to hear that it can be fixed easily!
author=Elder71 I do try - although, it's weird that I don't notice obvious things until they're pointed out. Should be a simple case of reorganising the animation sequence this time.
Yeah I figured that you just made an error with the order or something like that. Glad to hear that it can be fixed easily!
Well, that's the hope. I've had to animate it using variables rather than a move route, so it's just a question of altering the variable's values..