It's been a year since I resumed working on Echoes of the Mind, and so far, so good. Even though I do not always spend the time I would like working on the game, progress has been steady.
I have shared few gameplay videos with friends and the rest of the team and I have received positive comments. These comments motivate into what should be the final goal of anyone here, which is to finish a game.
Today's progress report will be similar to the last one.
Like I mentioned before, every sprite in Echoes of the Mind is custom made. From left to right: The Gentleman, Harlequin II, Bone Stealer, Hat Man, Justice, Lurker, Beira, Death, Woman in Black, Viola, Patient, Outsider, Old Nick, Mask, Harlequin
From left to right: Chief, Clara, Sebastian, Jean, Officer Johnstone, Officer Lewis
So far, the sprite artist has created 15 enemies, all of them which also have their respective battle animations.
The map progress has been steady. So far, there are only 3 areas left to produce. After that, we may be doing revisions or something the script demands for that particular map.
Echo Realm entrance
Operating Room
Emerald Lake entrance.
The script is 100% written. I will modify certain events or dialogue, but, for the most part, it will remain written the way it is today. The script consists on almost 15,000 words.
As for the music I'd say it is a very delicate portion of game development. The way we are working, the music is produced one a whole scene is done. This song is played right in the intro, for example:
Echoes of the Mind - Poignancy
Until next time!