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From '08 to '12 ~ Developing a Spiritual Successor

  • Craze
  • 12/31/2014 11:15 PM
  • 2438 views

I adore that little kid in the ghost costume.

I made Epic Monster Dungeon Explore! 2 over four years ago now. I replayed it today, and I don't think it's a GOOD game but I do think it's a fun little time-waster. I can beat it in ~forty minutes, all the while cringing and smiling about the same amount of times each. Turning that fun little time-waster into a bigger, more fleshed-out game though? That's some Ba'al-level witchcraft.

I find it amusing that I built EMDE!2 in a little over four hours, but a single dungeon in SBKE10k! can take a full day or two of my attention to map, set up, and balance. (If that sounds short to you: my maps are small, and I work in a high school. It's winter break currently, so I have all day.) At the same time, SBKE10k! is most definitely a spiritual successor in just about every way. In this blog post, I want to break down exactly what I am and am not trying to bring over.

This game is nothing like Saga Mara Talon.
I'm never going to mention that horrid screw-up of a game again, so please just ignore this line. Thanks.

This game is still fast-paced, turn-based and deadly.
The way I've been describing SBKE10k! is "kill or be killed." There are enemies to learn, priorities to determine, and KOs to deal with. This is especially important because the HECSS means battles are done in chains! Even bosses might have a handful of battles chained before then that you have to fight through in succession. So, while the idea of "deadly, fast, turn-based combat" is still the overall goal, SBKE10k! might actually be the far more difficult game. But! There are no game overs. You'll have to limp back to the (free) inn to recuperate, yet you cannot lose progress like you can in EMDE!2. I'm considering this a fair compromise, since...

No, seriously, this game is deadly.
Even if you're doing well, even if you have solid equipment, even if you have perfect plans, SBKE10k! is not a nice game. This is a bit different from EMDE!2, which had enemies that were either too simple to matter or enemies that were very expensive or impossible to out-manuever (see: MOUSIEs). As such, the difficulty can be chalked up to just numbers or bad luck. Sorry, but SBKE10k! is actively conspiring against you. Pesky fairies will inflict Silence on your mages. Stalker demons will prey on targets with low Barrier (magic defense). These are things that you can fight against, because...

In SBKE10k!, you have far more options.
Between equipment customization and free party swaps in battle, there are a lot more options in this game than BONENECKLACE or BLUEAMULET. Pesky fairies inflict Silence on your mages? Okay, swap out Carmilla and Myra for Padrick and Wish. Or cast Soul Gem on Myra to raise her ailment resistance. Or equip items that increase your Silence resistance and/or Focus stat. Stalker demons prey on low-Barrier characters? Swap out Vaunea and Terra for Carmilla and Leon. Use Cover or Guard Boost to lower damage taken. Wear equipment that resists Deep damage. Or, just kill the Stalkers before they can act with a blast of Storm damage. You have options.

The game isn't CAPSLOCK, except for EVILGOD.
I actually coded an option to make all text in ALL CAPS (with MssrLouisCyphre's help), but it wasn't playing nicely with some help text or bios in the party select screen, so I've cut the feature for now. Sorry. I'm using a chunky font that hopefully invokes that same charm! Please note, however, that EVILGOD is always in caps, because that's his name. EVILGOD.


No, not Ebildog..

It's still a comedic game, but with more of a narrative -- and not just the same jokes.
SBKE10k! has a story that's a little bit more fleshed-out than just "Leon and Myra have to fight EVILGOD." I mean, that's the gist of it, but consider this a sequel. Well, a prequel. Uh... just play it when it comes out, I can't really explain its relation. Anyway, while I'll probably reuse "THERE IS NO STOPPING ME FROM STOPPING YOU" and have already planned Czarina's oblivion-fisty return, this game is its own type of humor. EMDE!2 relied on the unexpected, such as SWEETUMS turning into DRAGONLORD or fighting powerful globs of FECALMATTER. SBKE10k! is more an exploration of the various kiddos and how they interact. As such, the comedy stems from their chats and how they react to the various challenges the game throws at them.

This game is still non-linear, but the beginning is tighter.
Where EMDE!2 oddly had the same amount of options at every tier of power, SBKE10k! follows a bit more of a, uh...



That pattern. X-axis is overall party power (roughly the same as playing time), Y-axis is amount of content to choose from. Basically, if you want to know how non-linear this game is, it's "a bunch of rtp trees."

It's Myra, not Mara.
This isn't Shin Megami Tensei.

Posts

Pages: 1
CashmereCat
Self-proclaimed Puzzle Snob
11638
Hmm interesting. I like the idea of the changes and this seems natural given the progression of the types of games you've been making. To go back to the old style of combat you used for EMDE!2 would probably feel like a step backwards for you. I get the feeling you're really liking the idea of huge parties right now, because your parties just keep getting huger and huger. You're gonna make the Great Gatsby jealous. (OK, dry joke.) Also this whole time I thought she was Mara. I'm not usually dyslexic like this. I usually get these things right.

Also that non-linearity graph is heavenly. I didn't know trees could show so much meaningful information.
Craze
why would i heal when i could equip a morningstar
15170


Even ancient prophets had a hard time with the name. It's okay.
Max McGee
with sorrow down past the fence
9159
Besides (obviously) the availability of the graphics what made you want to make this game about the exploits of kiddos rather than adults?
Craze
why would i heal when i could equip a morningstar
15170
Max McGee
Besides (obviously) the availability of the graphics what made you want to make this game about the exploits of kiddos rather than adults?


For one, I work with kids year-round. Although the kiddos in the party are ~11ish and younger than my 14-18yos I work with during the school year, I've worked and lived (professionally, I have no siblings) with kids aged 6-18 over the past almost-decade. Suffice it to say, I like kids a lot! (Also, a game based on the kids I work with would be horrifying. The SBKE10k! cast is far more innocent and sweet.)

I'm planning to write another blog post on how the game is meant to be kid-friendly but not childish. There's nothing sexual, there are no lolis, and the extent of "romance" is just a fumbling crush between two of the >11yo cast members (so no, it's not Leon and Myra). There also isn't some sort of weird "adults r evil" thing going on, which is kind of a disturbing message some games and tv shows seem to portray (all the wierder since they're obviously written by adults). Honestly, the game is kind of like a slightly more medieval Adventure Time story arc.

Ultimately, I wanted to make a hardcore dungeon crawler that had positive morals. Kids having to save the world when (almost) all the adults are gone allows me to do that in a colorful, humorous way. It gives a very mean and intense battle-focused game a charm that I don't think would exist, or would at least be harder to execute well, with an adult cast. The kiddos are cute, they're silly, and occasionally they realize something new about themselves that allows them to grow up a little (and stat-wise, because your characters have stats). The sidequests in the game all tie into becoming a better friend and a true hero, and the primary narrative is about a brat's redemption.

Kids are great! Kids are the future! And the graphics included Leon and Myra so I had to!
This game sounds great. I'm all for writing to kids without condescension. Ni No Kuni was so maddeningly inane and childish, I can't believe I managed to finish that goddamn game.

But this looks really neat!

janussenpre
愛・おぼえていますか
1274
Looking forward to this! :)

It feels like its been ages since I've played one of your games.
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