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Today, on "Marrend Can't Playtest This Game Without Changing Something"...

  • Marrend
  • 08/10/2015 05:30 PM
  • 367 views
I altered commodity prices to be slightly closer to the base values, and I think trading might actually be slightly fairer! My test-runs didn't delve terribly deep, but, I didn't do any missions, and fights were able to set me back quite a bit!

Though, on the flip side, generic missions pay out a bit more on a per-jump basis! Given the processing involved in determining difficulty, it might be interesting to see which triggers first, number of missions done, or total net worth. Arguably, I should want the total net worth thresholds to be roughly equal to the value of the number of missions completed thresholds, given the average jump-length of... I would have to look that up. However, the net-worth thresholds are currently linked to equipment costs, so, yeah, EXPERIMENTATION!

I'm not sure how much of a good idea this is, but, it was somewhat a concern of mine that, once players max out their equipment, the game was a complete joke. There are now enemies that can compete with maxed-out players at the highest difficulty level, but, they only appear during missions.