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Information Guy: Status Effects 3 (Enemy Buffs)



Hi. Information Guy here. I feel like it’s been a while. Do you know I sleep in a cat carrier?

You know, monsters aren’t all that bad. All they want, really, is to eat your eyeballs and drink the blood from your skull like one of those big festive novelty drinks. Is that so different than you or me? I mean, I’ve been called a monster in my day, but that’s just because I’m really good at Monopoly.

Sometimes, monsters are going to take a moment to help out their friends in combat. That’s right: monsters have friends, too. Of course, those friends are also monsters, and by “help out,” I mean they’re going to work together to kill you faster. Let’s look at the fun ways they can do that!



Have you ever tried to punch a ghost? Let me tell you right now, it’s like trying to punch runny jello salad, and, if you’re like me, you’ve ruined many a Christmas dinner with THAT kind of horseplay. Ethereal monsters, like ghosts, are highly resistant to physical attacks. Some monsters can shift in an out of ethereal states, while others are naturally ethereal. Good thing energy-based attacks will still work, so you’ll need every laser gun, magic spell, and cherry bomb you’ve got to take on these bad guys.



What’s worse than getting punched in the face? Everyone getting punched in the face. And, that’s what might just happen once a monster’s attacks get extended. Get ready, cause all of their old single-target skills are going to affect your entire party. What’s that? What about their multi-target skills? Well, I guess those are exactly the same. Boring, I know, which is why I wasn’t going to say anything until you asked all those silly questions.



Sometimes, you’re going to run into winged monsters. Normally, they’re going to be like anything else, but once they start flying, they’re going to be trouble. You can’t just bash something that’s flying around–they’ll just dodge it. Sure, you can zap them with magic, but you know what I like to do? Startle them! It’s a known fact that if you put on a mask and yell, “WAAARRAAUGGGHH!” at a seagull mid-flight, they’ll naturally plummet to the ground, allowing the stalwart hunter to easily thunk it on its head and partake in the sweet seabird meat.



Monsters can get down in the dumps, you know. Maybe they got fired. Maybe they skinned their knees playing kickball. But, they’ll get over it. You see, all it takes is a nice pep talk to get them motivated, and once they’re motivated, they’re going to be physically stronger so they can face the day with a big, fangy smile on their face.



*Cough!* *Cough!* *HACK!* *Wheeze…* Sorry. I’m trying my hardest here, but that monster is so darn smoky. Most of the time, monsters will never dodge an attack, but when a monster makes itself smoky, it’s going to dodge everything half the time. If a monster starts inhaling like it’s going to breathe out something worrisome, it might be a good idea to stop it before things get too nasty.

That’s it for this time. Would you like me to repeat that?

Posts

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Wait... So, one of the things I'm getting from this is that if I level grind enough, I can bash anything by just using standard attacks, unless they fly, which is 100% dodge. And then I have to use some startling skill to make them vulnerable again.

... Can these effects stack?
Yep; stat progression is a big part of the gameplay, so if you're a grindaholic, you'll be strong enough to bash through most things, but playing smart means you shouldn't have to grind at all.

These effects can technically stack, but you won't run into many situations when they will. You definitely won't run into enemies that stack defensive skills, but someone might get motivated and extended if you're not careful.
Extended is a really cool status effect. Can't wait to see how much pain it can generate in practice. )
CashmereCat
Self-proclaimed Puzzle Snob
11638
Hi. Information Guy here. I feel like it’s been a while. Do you know I sleep in a cat carrier?


I love you, Information Guy <3

This is really cool and witty. I don't understand how these status effects are gonna interplay, but at least the way that they're delivered is super nifty.
Remember, there's a pretty big variety of monsters in this game--300ish if I'm remembering right. So, a lot of the status effects aren't going to be stacking so much as they're there to provide enemy variety. The infested status effect from last time, for example, is just used by Gut Worms.
unity
You're magical to me.
12540
I'm super loving these! :D They are really fun and creative! And I can see how ones like having a monster be able to hit the whole party with its attacks would be pretty devastating!
Those descriptions were wonderfully written and pretty damn creative gameplay wise. I love to see people really shake up the traditional turn based battle system (which is probably my favorite style)
I read that as "Enemy Butts"
author=kentona
I read that as "Enemy Butts"


Nice job spoiling my next update. Now I'll have to do something else.
I bet the last boss is Cigarette Butts: a cigarette with two butts.
If you guys keep taking all the good butt ideas then how is Housekeeping supposed to finish his game? Hm?
Umm... How are we keeping track of those statuses? It's not just memory right?

'Cause I just discovered the Still Affected Message Text Box, I forget if I've ever seen it used...:

author=Malandy
Okay, mine says Still Effected, but the idea stands:

The icons I have listed above each status effect will show up on the HUD.
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