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Update #5: Tower Gameplay #1

Update #5: Tower Gameplay #1
Enough with the ambiguious narration, it's time for some gameplay.

The further you get into the tower, the more hazards and stronger enemies you'll meet. But the payoff in increased stats and badges for Mario might just be worth it...




Because there is more emphasis on platforming here, Mario will need a little help. In Epic Paper Mario, since there are enemies that can be defeated in the field (the black/white and dotted ones) it makes sense that badges will be able to effect how Mario defeats the Dark Enemies. For instance, Spike Shield Badge will allow Mario to jump on Piranha Plants and the Buzz Saws, Ice Power will reduce the damage Mario takes from fallin in Lava to 0, and Pity Flower will work outside of Battle. This is true outside of the Tower as well.

Dark Enemies also have their own tricks. Dark Clefts have 1 DEF, so your normal jump won't be able to beat them where as Hammers will. Conquering the Tower means mastering both the Stage and the Field.

Posts

Pages: 1
This is GREAT!

Thinking that the tower was going to be 100% turn-based combat was frightening... It's good to have both ways of combat in there :D
Hm... It might be a good idea to make the numbers in the hud a bit bigger. They're a little hard to read at a glance and as numbers you want them easy to read.
Pages: 1