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Separate Ways

  • Red_Nova
  • 11/29/2015 03:56 PM
  • 1322 views
So the prologue is over and the two main characters will now undertake their own separate journeys. I'm super excited to be finally working on the main story after all this time setting up the gameplay structure. No more buildups, no more (lengthy) exposition. Now it's time for the cast to move in and do their thing.

Admittedly, I haven't done much work on the game itself, at least in the editor. Instead, effort was put into reorganizing and restructuring the plot and design of the two main campaigns. Now that a firm beginning, middle, and end for each story has been laid out, it's time to implement this design.


Yeah, new heads for Aeyr's and Luke's sprite. I'm blind and completely missed the fact that Luke's sprite head looks nothing like his portrait head, and Aeyr's original hair just looked awful.

Aeyr has got quite a bit of pain to work through. After being betrayed and now on the run from the very military he was once a part of, he isn't really sure what to do. For the time being, he's made it his mission to find Mia, the one person in the whole world he can trust now. Mia, for her part, is struggling with surviving after her village is destroyed. She's one of the villagers who managed to escape before the attack, and is now trying to find a new home. However, the Deep Fog has expanded to the point where it cuts them off from Asala's safety. So they have no choice but to march around the world if they want to ever see home again.

Sorry, no screenshot of a cutscene in Mia's story since I haven't gotten started on it yet. I can show you this though:


Different windowskin color for different campaign. Also, poor Amalie.

Since it's been given away now, I might as well just say it: Luke joins with Aeyr, while Amalie catches up to Mia and they travel together. I'll talk a bit more about Luke in the next blog, since this is getting lengthy already. As for who fills in the third slot for each party, that's still a seeeeeecret!

Anyway, the two stories are more than just two different perspectives on the world. Each campaign is planned to have distinct feels to them, so they don't feel like playing the same game again. Aeyr's story is planned to have a more action-y, Devil May Cry inspired feel, where you have to deal with larger groups of enemies. Mia's story, on the other hand, is designed to feel more like the suspenseful, survival horror style Soul Sunder went for. Meaning that, compared to Aeyr at least, you'll fight fewer enemies, but each one is significantly more powerful than a common enemy.

These two different feels are only possible because of one key difference: Aeyr's Soulfire Restoration. Now, Aeyr is capable of restoring HP of any party member without the use of items. As such, his party can afford to take a LOT more punishment from enemies.

... I just realized how dumb that last statement must sound to newcomers. "Nova, of COURSE RPG characters have skills that heal!" Well, I'm not used to it, okay? So this is gonna be interesting to balance.

Anyway, time to get back to work. I hope I'm not boring you with a bunch of talk you don't care about! Is there anything in particular you want to read more on? You wanna know more about the supporting cast? A deeper look into the battle mechanics? Any questions you have about the campaign differences? Or do you think I talk too much and would rather leave elements like this a surprise? I'm all ears.

Posts

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Marrend
Guardian of the Description Thread
21781
Not sure if this is a spoiler, but...


I was really surprised to see Soulfire Restoration in the demo! Like, "Holy crap, a HEALING SKILL!?" surprised. Which, I think, says something about my expectations of the game.
Red_Nova
Sir Redd of Novus: He who made Prayer of the Faithless that one time, and that was pretty dang rad! :D
9192
Yeah, this is gonna be a new thing for me. Of course it'll take two precious turns to use, so items shouldn't be obsolete in Aeyr's campaign.
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