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...Going down One Path

So The Bandits of Tynael* has been on the New & Notable / Buzzing Games list for a few days now, which is pretty cool. So I guess the hype is pretty real regarding the whole RPG Maker MV thing.


Speaking of this, this means that I should probably add some more blogs and new images every now and then, which I will do in just about now.


I love forests
So for the past few days I've been trying to work on a pretty big (perhaps even huge) forest. And with huge I mean huge.

Warning; huge screenshot;
Link for if you want to skip the spoiler.


So this is only a rather... small part for the forest I'm working up, which will mostly be divided into smaller parts like a grid, so to speak of. More or less, this is basically the forest filled with all kinds of scum and bandits, and it's right beside our Destination: Destin (should probably call the came Destin-atioN).

These are only 2 maps, meaning I have a total of 4 maps for the damn forest, but 4 maps for a forest isn't going to be enough.
There will be about 22 full maps with possible sub-maps in them for just the whole forest, and this will only be one location of the game;


What you have just seen are 1C and 2C, and 1D + 2D are already done, now I just need to find the right motivation to finish the other 18 maps, which will probably work out quite well.

Random Encounters
If you've read about the variable thing in my previous blog, you will know that I will get to work with using variables.
What do variables and Random Encounters have in common?

In these forests mentioned above, you will probably get a whole load of random encounters (should probably amp up the difficulty as you progress through the forest), with every bandit you kill, you will weaken their structures and gain an advantage when shit's about to get down, so to speak. So that's that.

Prepare to meet bandits and possible antagonists/alleis when walking through these forests.

Loot!
Yes, there will be loot and chests in all of these areas, some may be for a pay (well it's a game about fighting bandits ofc.) and some, you may have to find.
Might even add a few small side dungeons into these forests, if I ever get to have the chance.

But there will be loot.

Cool and awesome loot.
(yay loot)



So in other words, I have nothing more to talk about, because that was basically my progress and idea-processing for the past 2 or 3 days. I'm making good progress and I will try to hand out some more information pretty soon enough, so stay tuned.

~Sky

Posts

Pages: 1
Craze
why would i heal when i could equip a morningstar
15170
I like the layout of the forest so far. I think making the dirt darker would look nicer though... I hate the default dirt color.

it's kinda weird that the borders aren't perfect, but I dunno if i'd notice in-game.

i like the idea behind this so far, keep it up =)
Pages: 1