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Soma Spirits Battle System - Spirit Abilities

  • Sgt M
  • 03/28/2016 12:08 AM
  • 2013 views
Soma Spirits has been an interesting game to work with so far, due to the fact that it involves just two party members using largely the default RPG Maker battle system. Of course, this would make for some very strained combat if it was using more traditional mechanics, so a dynamic has been made to give both characters different abilities in different situations.

If you have played the demo, you'll definitely have noticed that Heart and Soul take on certain roles in combat depending on where they are. Heart is able to use Power abilities in the World of Joy, and Soul can do so in the World of Sorrow. And whichever character has access to Power does not have access to Support.

The arrows denote who is taking on which role at any given time. In this case, Heart has access to Power, and Soul has access to Support.



Both Power and Support skills cost MP, which works like MP in most other games. But throughout the course of the adventure, Heart and Soul gain access to a third type of skill called Spirit. These skills cost SP; you start at 0 SP in each battle and it is generated at the rate of 1 SP per turn. A maximum of 10 SP can be stored at a time, although you'll rarely find yourself hitting the cap outside of boss battles.



Spirit abilities can be used regardless of role, and consist of moves that are unavailable to the Power and Support schools of magic. But since SP generates slowly, you won't have as many opportunities to cast them. And obviously, the more useful a Spirit ability is, the more SP it is going to cost. Will you run the risk of casting a weaker one at the risk of taking longer to charge a potential supermove? Think carefully about how you want to approach it!

Posts

Pages: 1
Ooh, I love these kinds of systems. They make battles more consistently engaging instead of just "blow all your reserves on spells and hope the enemy dies before you run out".
Craze
why would i heal when i could equip a morningstar
15170
I hope we get to swap the power/support dynamic somehow during the endgame. That'd be kinda cool. Looks fun =)
Punkitt
notorious rpgmaker 2k3 shill
3341
Wow, this is really unique! I love it!
Pages: 1