I Woke Up
In A Generic
RPG Maker Game
Guess I'll Grind?
In A Generic
RPG Maker Game
Guess I'll Grind?
Latest Version: 0.1.2e
This travesty was created by dionthorn
The Most Generic Game of 2022
The Most Generic Game of 2022
Focusing on level 1-10, specifically on 1-4 at the moment. The game world is NOT set in stone, it is used to test out my concepts and leveling/balancing. Current target is v0.2 whereby all combat, balancing, items, etc should be done. I might add more of those things but I want a pretty wide base already worked out. Think of everything pre v0.2 as a Tech Demo.
Please give me any and all feed back.
- ATTRIBUTES -
## NOTE: ##
All Monsters have Attributes, they roll at the start of battle 3d6 per attribute. If you run into an 18 strength slime it is getting +4 to damage rolls, slimes have 2 DMG so the damage would be 1d2+4 or 5-6 DMG per hit! At level 1 an 18 strength slime could easily kill you.
All Monsters have Attributes, they roll at the start of battle 3d6 per attribute. If you run into an 18 strength slime it is getting +4 to damage rolls, slimes have 2 DMG so the damage would be 1d2+4 or 5-6 DMG per hit! At level 1 an 18 strength slime could easily kill you.
Strength - Affects damage roll for physical attacks
Dexterity - Affects Armor Class calculations against physical attacks
Constitution - Affects HP increases per level
Intelligence - Affects damage roll for magic attacks
Wisdom - Affects damage reduction against magic attacks
Charisma - Used in various in-game checks, not really used much atm. (will be)
Modifiers are = ((attribute/2)- 5).floor
18 = +4
17,16 = +3
15,14 = +2
13,12 = +1
11,10 = +0
9,8 = -1
7,6 = -2
5,4 = -3
3 = -4
17,16 = +3
15,14 = +2
13,12 = +1
11,10 = +0
9,8 = -1
7,6 = -2
5,4 = -3
3 = -4
All of the below start at 1:
DMG - physical attacks are 1dDMG + modifier (usually strength)
AC+ - Armor Class is 5 + (AC+) + modifier (usually dexterity)
MAG - magic attacks are 1dMAG + modifier (usually intelligence)
HLY - heal rolls are 1dHLY + modifier (usually wisdom)
SPD - Currently in works, affects turn order atm.
LUK - Affects critical damage, nothing else atm.
Physical attack hit roll is 1d20 vs target AC=(5 + (AC+) + modifier)
SPD now affects hit rolls as a modifier of adding SPD-1 to the hit roll
You must still roll a nat 20 to get the critical affect.
Magic auto hits.
- INTRO PHASE -
- Player Creation: Roll for Attributes and Choose 1 of 4 Classes
Warrior
Starting HP = 12 + Constitution modifier
HP per level = 1d8 + Constitution modifier
Starts with: Spear(+3 DMG)
DMG = 4
Thief
Starting HP = 10 + Constitution modifier
HP per level = 1d6 + Constitution modifier
Starts with: (2x) Dagger(+1 DMG)(+1 SPD)
DMG = 3, SPD = 3
Priest
Starting HP = 8 + Constitution modifier
Staring MP = 10 + Intelligence modifier
HP per level = 1d6 + Constitution modifier
MP per level = 1d6 + Intelligence modifier
Starts with: Wood Club(+2 DMG), Holy Symbol(+4 HLY)
DMG = 3, HLY = 5
Start spell: Heal for 1dHLY+Wisdom mod in recovery
Sage
Starting HP = 6 + Constitution modifier
Starting MP = 10 + Intelligence modifier
HP per level = 1d4 + Constitution modifier
MP per level = 1d4 + Intelligence modifier
Starts with: Wood Staff(+2 DMG, +2 MAG), Robes(+1 MAG), Pointed Hat(+1 MAG), General Magic Tome(+2 MAG, +2 HLY)
DMG = 3, MAG = 6, HLY = 3
Start spell: Fire for 1dMAG+Intelligence mod in damage
- After Player Creation, Roll for Start Scenario 1 of 4
1. If you roll a 20 you will start in a house with bonus Silver!
2. If you roll 8-19 you start in a house.
3. If you roll 2-7 you start in the dungeon!
4. If you roll a 1 you start in the endless field!
- Get Grinding!
After starting you quickly find monsters all over the place.
Visit the Inn to buy upgrades, potions and now you can get your first NPC party member!
Get +1 to an Attribute at levels 4, 8, 12, 16, 20...
Skills learned at levels 2, 4, 7, 10 (so far)
Visit the Inn to buy upgrades, potions and now you can get your first NPC party member!
Get +1 to an Attribute at levels 4, 8, 12, 16, 20...
Skills learned at levels 2, 4, 7, 10 (so far)
------------------------------ I wrote several scripts for this project ------------------------------
- 1. TownNameGen (Generates the Start Town name when you use Inn&Pub first time)
- 2. MessageTools (In game message boxes from script calls)
- 3. BattleGaugesOverride (Change drawing of HP/MP/AP gauges)
- 4. CenterGameOver(Centers the Game Over graphic)
- 5. MultipleTitleLines(Allows the stupid long Isekai light novel title)
- 6. Dice (Used to roll die DND style.)
- 7. Attributes (Class to store DND style attributes)
- 8. AttributesOverride (Overrides on the status screen for attributes)
- 9. BattleOverride+BattleSceneOverride (Override battle systems to use dice rolls and attributes)
SCRIPT CREDITS:
InputKeyOverride
(Allow different keyboard controls)
KeyInterpreterOverride
- by "Cidiomar R. Dias Junior"
GraphicsResize
(Allow 1280x960 screen resolution)
- by V.M of D.T
TownNameUtil
(Sets the map name using script calls)
- posted by Shaz on rpgmakerweb
EXTRA CREDITS:
-Marrend
(for pointing out luk stuff)
Latest Blog
- Production
- dionthorn
- RPG Maker VX Ace
- RPG
- 02/02/2022 03:05 AM
- 03/13/2024 01:42 PM
- N/A
- 7691
- 3
- 85
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