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Miscellaneous

Completion!

The production of this game has finally come to an end, and I warmly welcome everyone who's up to the task to make an attempt (if at all possible) to make it to the end of this brutal, boss-filled trial! There are many ways to configure your team, so see which one works for you and head on out to the battlefield!

Miscellaneous

Nearing Completion...!

And with the completion fo the 21st boss, the game has made in in to the final stretch! With the main antagonist out of the way, it is on to the final boss of the game and his many cohorts (in the form of optional bosses!)

It's been a lot of fun making this, and I'm hoping that you people can have as much fun playing it as I did in both making and playing through it! Hya ha.

Also, there will only be an MP3 version. It's around 120~ MB, so it's not TOO much. Sorry if it's an inconvinience!

Miscellaneous

Bosses and such...

Thus far there are 14 bosses in total, and that number will only continue to climb as time production continues. By the end of it all, I hope to have around 25~ bosses in the game. There might be more, or there could be less. Still, with the plethora of people I've still got to squeeze in there, I think I'll more or less get up to the 25~ mark with minimal difficulty.


Also, I have to note: Status effects actually WORK in this game. Unlike the last three, where they were practically useless, they have their uses in this fourth installment. Some bosses are weak to Death, Stop, berserk, Silence, etc. Slow, blind, poison, and stun are the common weaknesses, though.


I`ve also put up a few new screenshots. If you take a good look at them, then you`d be able to notice some familiar names (people from RMN). And...that`s right! There`s going to be more. They`re all going to be optional, mind you, but they`ll still be there.

Miscellaneous

Better than the last 3? Definitly.

I think it's about time I decided to give this game a little Blog of its own. After all, I'd consider it my current "main" RPG Maker project, so why not?

Unlike the other Boss Project games, this one feels...much different. Sure, it's not going to have the best mapping around, but what's there of the story and maps give off a certain feeling that just gives me the shivers. Maybe it's just because I'm the one making the thing, but I don't know...! You might be surprised when it's released.

I've got to say though, the boss roster is FAR more impressive than those of the previous games. I'm not even halfway through the game and yet there's already TEN bosses! Ha ha. Such great news. But don't worry, I'm making sure to make them as fun and challenging as they can be without having to resort to events and the like. So far so good!
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